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Using Gaming as an Active Teaching Strategy in Nursing Education
4 references·6 citing·37 second hop
Using Gaming as an Active Teaching Strategy in Nursing Education (2020)Using Gaming as an Active Teaching Strate…The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)The impact on nursing student…Socrative (Snowy release) (2015)Socrative (Snowy release)Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study (2012)Active-learning strategies: T…Educational gaming in the health sciences: systematic review (2008)Educational gaming in the hea…Competency-based learning and formative assessment feedback as precursors of college students’ soft skills acquisition (2023)Competency-based learning and…Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review (2021)Learning experiences of game-…Can You Escape Sepsis? Using a Healthcare Escape Room as an Innovative Approach to Nursing Education (2021)Can You Escape Sepsis? Using …Active learning pedagogy transformation: A whole-of-school approach to person-centred teaching and nursing graduates (2021)Active learning pedagogy tran…A gameful blended-learning experience in nursing: A qualitative focus group study (2021)A gameful blended-learning ex…An escape room simulation focused on renal-impairment for prelicensure nursing students (2020)An escape room simulation foc…Experiential Learning : Experience as the Source of Learning and Development (1983)Cochrane Handbook for Systematic Reviews of Interventions (2008)Educational games for health professionals (2013)Evaluating multiple aspects of a digital educational problem-solving-based adventure game (2013)Board Games for Health: A Systematic Literature Review and Meta-Analysis (2018)Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review (2019)Audio Visual Methods in Teaching (1955)The Adult Learner – The Definitive Classic in Adult Education and Human Resource Development (2005)The Adult Learner: The Definitive Classic in Adult Education and Human Resource Development (2005)The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study (2017)Impact of educational games on academic outcomes of students in the Degree in Nursing (2019)Teaching For Quality Learning At University (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Teaching for quality learning at university (2008)A review on use of escape rooms in education – touching the void (2020)Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)Effectiveness of serious games in nurse education: A systematic review (2021)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis (2023)A systematic review of creative thinking/creativity in nursing education (2012)Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Seven Principles for Good Practice in Undergraduate Education (1989)Effects of problem-based learning: a meta-analysis (2003)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2018)Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue (2023)Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students (2024)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis (2022)Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials (2024)EQS : structural equations program manual (1989)The Power of Feedback (2007)A primer on partial least squares structural equation modeling (PLS-SEM) (2015)
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References

  • 2018The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study313 cited
  • 2008Educational gaming in the health sciences: systematic review192 cited
  • 2012Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study188 cited
  • 2015Socrative (Snowy release)11 cited

Cited by

  • 2021Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review89 cited
  • 2023Competency-based learning and formative assessment feedback as precursors of college students’ soft skills acquisition86 cited
  • 2021Active learning pedagogy transformation: A whole-of-school approach to person-centred teaching and nursing graduates65 cited
  • 2021A gameful blended-learning experience in nursing: A qualitative focus group study48 cited
  • 2021Can You Escape Sepsis? Using a Healthcare Escape Room as an Innovative Approach to Nursing Education37 cited
  • 2020An escape room simulation focused on renal-impairment for prelicensure nursing students34 cited

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