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Augmented Experiences in Cultural Spaces through Social Participation
6 references·2 citing·36 second hop
Augmented Experiences in Cultural Spaces through Social Participation (2018)Augmented Experiences in Cultural Spaces …Families and Mobile Devices in Museums (2016)Families and Mobile Devices i…meSch – Material Encounters with Digital Cultural Heritage (2014)meSch – Material Encounters w…The co-production of temporary museum exhibitions (2010)The co-production of temporar…The museum environment and the visitor experience (2000)The museum environment and th…Changing Values in the Art Museum: rethinking communication and learning (2000)Changing Values in the Art Mu…A theory of human motivation. (1943)A theory of human motivation.Museum ExplorAR: Exploring Affect and Electrodermal Activity in a Museum Augmented Reality Application (2025)Museum ExplorAR: Exploring Af…Las nuevas tecnologías de los museos para la visita de sus usuarios: una revisión de la literatura del período pre-COVID-19 (2024)Las nuevas tecnologías de los…Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)Integrating material and digital (2013)Identity and the Museum Visitor Experience (2016)An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education (2018)Un-authorised View: Leveraging Volunteer Expertise in Heritage (2020)A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritage (2023)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Case Study Research: Design and Methods (1984)Science Centers and Public Participation (2012)Bridging gaps between intentions and realities: a review of participatory exhibition development in museums (2015)More is better!Current issues and challenges for museum audience development: A literature review (2016)Revisiting Consumption Experience (2003)Grounded theory, ethnography and phenomenology (2005)Visitors’ experience, mood and satisfaction in a heritage context: Evidence from an interpretation center (2007)Distinction: A Social Critique of the Judgement of Taste* (2018)Revisiting the visit: (2002)Empirical Evaluations of Interactive Systems in Cultural Heritage (2017)The Interpretation of Cultures (2017)Digital Augmentation of Historical Objects Through Tangible Interaction (2019)Representation and Preservation of Heritage Crafts (2020)Marketing for Hospitality and Tourism (1995)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research (2008)Artistas visuales y nuevos espacios culturales en la periferia de Madrid. Comunicación digital y promoción (2024)Strategic Communication Challenges for Museums in the Digital Age (2024)Research on user satisfaction with AIGC assisted museum scenario design (2025)Affective Economies (2004)Are Emotions Natural Kinds? (2006)Measures of emotion: A review (2009)Participatory Communication with Social Media (2008)Enacting engagement online: framing social media use for the museum (2011)How do museums foster loyalty in tech-savvy visitors? The role of social media and digital experience (2021)A three-component conceptualization of organizational commitment (1991)Why we buy what we buy: A theory of consumption values (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)
this work references cited by second hop

References

  • 1943A theory of human motivation.21,512 cited
  • 2000The museum environment and the visitor experience395 cited
  • 2000Changing Values in the Art Museum: rethinking communication and learning340 cited
  • 2010The co-production of temporary museum exhibitions60 cited
  • 2016Families and Mobile Devices in Museums46 cited
  • 2014meSch – Material Encounters with Digital Cultural Heritage27 cited

Cited by

  • 2024Las nuevas tecnologías de los museos para la visita de sus usuarios: una revisión de la literatura del período pre-COVID-196 cited
  • 2025Museum ExplorAR: Exploring Affect and Electrodermal Activity in a Museum Augmented Reality Application1 cited

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