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Medievalism and emotions in video game music
13 references·1 citing·31 second hop
Medievalism and emotions in video game music (2019)Medievalism and emotions in video game mu…The Oxford Handbook of Music and Medievalism (2020)The Oxford Handbook of Music …Music in Films on the Middle Ages (2013)Music in Films on the Middle …Resounding Community: The History and Meaning of Medieval Church Bells (2012)Resounding Community: The His…Gothic Music: The Sounds of the Uncanny (2012)Gothic Music: The Sounds of t…Music in the horror film: listening to fear (2010)Music in the horror film: lis…Carnival of Souls and the Organs of Horror (2009)Carnival of Souls and the Org…The senses in late medieval England (2008)The senses in late medieval E…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Le chœur sans paroles ou les voix du sublime (1997)Le chœur sans paroles ou les …Audio-vision: sound on screen (1994)Audio-vision: sound on screenUnheard melodies: narrative film music (1988)Unheard melodies: narrative f…The Tuning of the World (1983)The Tuning of the WorldAttitudes to Representations of Medieval Music in Role-Playing Computer Games (2023)Attitudes to Representations …Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Phénoménologie de la perception (1976)The Acoustic Mirror: The Female Voice in Psychoanalysis and Cinema (1989)Qualitative Research in Sociology (2004)Soundscapes: Toward a Sounded Anthropology (2010)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Phenomenological Approaches in Landscape Archaeology (2012)Archaeology and the Senses: Human Experience, Memory, and Affect (2014)Explaining Crossmodal Correspondences Between Colours and Tastes (2021)Digital Technology and Cultural Practice (2019)The Political Economy of Streaming (2019)Wireless Imaginations (2020)Analysing popular music: theory, method and practice (1982)Pygmy POP. A Genealogy of Schizophonic Mimesis (1996)Senses of place: architectural design for the multisensory mind (2020)The Bronze Object in the Middle Ages (2016)St Paul's outside the Walls (2018)Characterisation of Archaeological High-tin Bronze Corrosion Structures (2020)The Origins of Daphnis et Chloe (1912) (2004)(Why) Do You Like Scary Movies? A Review Of The Empirical Research On Psychological Responses To Horror Films (2010)Materializing Film Music (2016)The Cambridge Companion to Film Music (2016)Theorizing Musical Meaning (2001)The Non-diegetic Fallacy: Film, Music, and Narrative Space (2010)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1994Audio-vision: sound on screen1,584 cited
  • 1988Unheard melodies: narrative film music1,038 cited
  • 1983The Tuning of the World706 cited
  • 2008The senses in late medieval England112 cited
  • 2012Gothic Music: The Sounds of the Uncanny103 cited
  • 2012Resounding Community: The History and Meaning of Medieval Church Bells91 cited
  • 2010Music in the horror film: listening to fear68 cited
  • 1997Le chœur sans paroles ou les voix du sublime28 cited
  • 2009Carnival of Souls and the Organs of Horror26 cited
  • 2013Music in Films on the Middle Ages23 cited
  • 2020The Oxford Handbook of Music and Medievalism16 cited

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  • 2023Attitudes to Representations of Medieval Music in Role-Playing Computer Games4 cited

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