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What you feel may not be what you experience: a psychophysiological study on flow in VR travel experiences
16 references·2 citing·39 second hop
What you feel may not be what you experience: a psychophysiological study on flow in VR travel experiences (2020)What you feel may not be what you experie…Welcome to the experience economy (2019)Welcome to the experience eco…Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)Consumer Brand Engagement in …How to Sustain the Customer Experience: (2007)How to Sustain the Customer E…The tourist experience (2005)The tourist experienceThe theme park experience: An analysis of pleasure, arousal and satisfaction (2004)The theme park experience: An…Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…Multivariate Data Analysis (2000)Multivariate Data AnalysisTEACHING EFFECTIVENESS IN TECHNOLOGY-MEDIATED DISTANCE LEARNING. (1997)TEACHING EFFECTIVENESS IN TEC…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale (1996)Development and Validation of…Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)Microcomputer Playfulness: De…The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)The Experiential Aspects of C…A description of the affective quality attributed to environments. (1980)A description of the affectiv…A Phenomenology of Tourist Experiences (1979)A Phenomenology of Tourist Ex…The Tourist: A New Theory of the Leisure Class. (1977)The Tourist: A New Theory of …Attitude-behavior relations: A theoretical analysis and review of empirical research. (1977)Attitude-behavior relations: …Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue (2023)Can gamification improve the …How children experience virtual reality travel: a psycho-physiological study based on flow theory (2021)How children experience virtu…The Tacit Dimension (1997)Co-creation experiences: The next practice in value creation (2004)Customer experience quality: an exploration in business and consumer contexts using repertory grid technique (2010)Online Customer Experience in e-Retailing: An empirical model of Antecedents and Outcomes (2012)Customer experience management: toward implementing an evolving marketing concept (2015)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Nature of Prejudice (1954)The Handbook of Social Psychology (1969)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)From Intentions to Actions: A Theory of Planned Behavior (1985)The Elaboration Likelihood Model of Persuasion (1986)The Theory of Buyer Behavior (1971)Structure and Functions of Fantasy (1974)An Information Processing Theory of Consumer Choice (1979)Consumer perceived value: The development of a multiple item scale (2001)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)On the Evaluation of Structural Equation Models (1988)Social media marketing efforts of luxury brands: Influence on brand equity and consumer behavior (2016)The role of live streaming in building consumer trust and engagement with social commerce sellers (2018)Instagram and YouTube bloggers promote it, why should I buy? How credibility and parasocial interaction influence purchase intentions (2019)The Social Construction of Reality (1967)Staged Authenticity: Arrangements of Social Space in Tourist Settings (1973)Measuring Experience Economy Concepts: Tourism Applications (2007)Development of a Scale to Measure Memorable Tourism Experiences (2010)Exploring the essence of memorable tourism experiences (2011)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Internet Users' Information Privacy Concerns (IUIPC): The Construct, the Scale, and a Causal Model (2004)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Value co-creation: concept and measurement (2014)A Space for Place in Sociology (2000)Organizational innovation as an enabler of technological innovation capabilities and firm performance (2012)The digital divide shifts to differences in usage (2013)Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018)
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References

  • 1982The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun8,274 cited
  • 1977Attitude-behavior relations: A theoretical analysis and review of empirical research.7,609 cited
  • 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited
  • 2000Multivariate Data Analysis3,570 cited
  • 2014Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation3,261 cited
  • 2019Welcome to the experience economy2,562 cited
  • 1979A Phenomenology of Tourist Experiences2,216 cited
  • 1977The Tourist: A New Theory of the Leisure Class.2,150 cited
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  • 1980A description of the affective quality attributed to environments.1,282 cited
  • 1992Microcomputer Playfulness: Development of a Measure With Workplace Implications1,107 cited
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  • 1997TEACHING EFFECTIVENESS IN TECHNOLOGY-MEDIATED DISTANCE LEARNING.

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886 cited
  • 2005The tourist experience886 cited
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    • 2023Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue132 cited
    • 2021How children experience virtual reality travel: a psycho-physiological study based on flow theory33 cited