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Effect of Bring-Your-Own-Device Program on Flipped Learning in Higher Education Students
16 references·1 citing·48 second hop
Effect of Bring-Your-Own-Device Program on Flipped Learning in Higher Education Students (2020)Effect of Bring-Your-Own-Device Program o…Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning (2020)Evaluating Activation and Abs…Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification (2020)Active and Emerging Methodolo…Academic Effects of the Use of Flipped Learning in Physical Education (2019)Academic Effects of the Use o…The impact of a flipped classroom approach on student learning experience (2018)The impact of a flipped class…The design of blended learning in response to student diversity in higher education: Instructors’ views and use of differentiated instruction in blended learning (2018)The design of blended learnin…Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Investigating the effects of …Effects of video‐based flipped class instruction on subject reading motivation (2017)Effects of video‐based flippe…Use of the flipped classroom instructional model in higher education: instructors’ perspectives (2016)Use of the flipped classroom …The Flipped Classroom: A Twist On Teaching (2016)The Flipped Classroom: A Twis…The effects of flipped instruction on out-of-class study time, exam performance, and student perceptions (2016)The effects of flipped instru…Students’ perception of a flipped classroom approach to facilitating online project-based learning in marketing research courses (2016)Students’ perception of a fli…Flipped Classrooms: a Review of Key Ideas and Recommendations for Practice (2016)Flipped Classrooms: a Review …Exploring undergraduates' perspectives and flipped learning readiness in their flipped classrooms (2016)Exploring undergraduates' per…Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning (2016)Clickers in the flipped class…Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies (2015)Seamless flipped learning: a …El modelo Flipped Learning y el desarrollo del talento en la escuela (2015)El modelo Flipped Learning y …The Change in Students’ Attitude towards Favourable and Unfavourable Factors of Online Learning Environments (2020)The Change in Students’ Attit…A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)THE PSYCHOLOGY OF PERSONAL CONSTRUCTS (2010)Flip Your Classroom: Reach Every Student in Every Class Every Day (2012)A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course (2016)The flipped classroom: A review of its advantages and challenges (2018)How does the pedagogical design of a technology-enhanced collaborative academic course promote digital literacies, self-regulation, and perceived learning of students? (2019)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)Does Active Learning Work? A Review of the Research (2004)Active learning increases student performance in science, engineering, and mathematics (2014)A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research (2017)Effects of flipping the classroom on learning outcomes and satisfaction: A meta-analysis (2019)The flipped classroom: A meta-analysis of effects on student performance across disciplines and education levels (2020)Mind in Society: The Development of Higher Psychological Processes (1978)Digital Natives, Digital Immigrants Part 1 (2001)Exploring the role of e-learning readiness on student satisfaction and motivation in flipped classroom (2017)The Discovery of Grounded Theory (2017)Investigating self-directed learning and technology readiness in blending learning environment (2019)Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq) (1993)Expectancy–Value Theory of Achievement Motivation (2000)Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment (2000)Challenges in the online component of blended learning: A systematic review (2019)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. 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Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Investigating Strategies for Pre-Class Content Learning in a Flipped Classroom (2018)A Review of Flipped Classroom and Cooperative Learning Method Within the Context of Vygotsky Theory (2020)Teachers' Beliefs and Educational Research: Cleaning up a Messy Construct (1992)Qualitative Data Analysis: An Expanded Sourcebook (1994)Research Methods in Education (2007)Experts speaking: Crucial teacher attributes for implementing blended learning in higher education (2020)Toward a ‘new normal’ with e-learning in Vietnamese higher education during the post COVID-19 pandemic (2020)An examination of teachers’ strategies to foster student engagement in blended learning in higher education (2021)A Theory of Social Comparison Processes (1954)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Enhancing teaching through constructive alignment (1996)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Foundations of Qualitative Research: Interpretive and Critical Approaches (2007)College students’ cognitive learning outcomes in flipped classroom instruction: a meta-analysis of the empirical literature (2019)How the flipped classroom affects knowledge, skills, and engagement in higher education: Effects on students' satisfaction (2019)The trends and outcomes of flipped learning research between 2012 and 2018: A descriptive content analysis (2021)El modelo Flipped Classroom (2017)Flipped Classroom model before and during COVID-19: using technology to develop 21st century skills (2021)Flipped classroom in English language teaching: a systematic review (2019)Flipped classroom as a reform-oriented approach to teaching mathematics (2020)
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References

  • 2015Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies691 cited
  • 2016Flipped Classrooms: a Review of Key Ideas and Recommendations for Practice598 cited
  • 2018The impact of a flipped classroom approach on student learning experience548 cited
  • 2018Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement405 cited
  • 2016Exploring undergraduates' perspectives and flipped learning readiness in their flipped classrooms349 cited
  • 2018The design of blended learning in response to student diversity in higher education: Instructors’ views and use of differentiated instruction in blended learning306 cited
  • 2016Use of the flipped classroom instructional model in higher education: instructors’ perspectives250 cited
  • 2016The effects of flipped instruction on out-of-class study time, exam performance, and student perceptions231 cited
  • 2015El modelo Flipped Learning y el desarrollo del talento en la escuela185 cited
  • 2016The Flipped Classroom: A Twist On Teaching165 cited
  • 2020Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification159 cited
  • 2017Effects of video‐based flipped class instruction on subject reading motivation155 cited
  • 2016Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning

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148 cited
  • 2016Students’ perception of a flipped classroom approach to facilitating online project-based learning in marketing research courses144 cited
  • 2019Academic Effects of the Use of Flipped Learning in Physical Education143 cited
  • 2020Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning121 cited
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    • 2020The Change in Students’ Attitude towards Favourable and Unfavourable Factors of Online Learning Environments42 cited