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The Gamification of Museum Attractions: The Perspective of Visitors
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The Gamification of Museum Attractions: The Perspective of Visitors (2020)The Gamification of Museum Attractions: T…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …The Art of Game Design (2008)The Art of Game DesignService-dominant logic: continuing the evolution (2007)Service-dominant logic: conti…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…The image : a guide to pseudo-events in America (1992)The image : a guide to pseudo…The Tourist Gaze: Leisure and Travel in Contemporary Societies (1990)The Tourist Gaze: Leisure and…The Tourist: A New Theory of the Leisure Class. (1977)The Tourist: A New Theory of …The Tourist: A New Theory of the Leisure Class. (1977)The Tourist: A New Theory of …Man, Play, and Games. (1963)Man, Play, and Games.Evolving to a New Dominant Logic for Marketing (2003)Service-dominant logic: reactions, reflections and refinements (2006)Managing the co-creation of value (2007)Customer Engagement (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)Institutions and axioms: an extension and update of service-dominant logic (2015)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Science and Human Behavior (1953)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The Gamification of Learning: a Meta-analysis (2019)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)From game design elements to gamefulness (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Tourist motivation an appraisal (1981)Exploring the essence of memorable tourism experiences (2011)To See and Be Seen: Celebrity Practice on Twitter (2011)The Local and the Global: The Anthropology of Globalization and Transnationalism (1995)The tourist experience (2005)Migration and the Search for a Better Way of Life: A Critical Exploration of Lifestyle Migration (2009)Authenticity and commoditization in tourism (1988)World Society and the Nation‐State (1997)Measuring Experience Economy Concepts: Tourism Applications (2007)
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References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2007Service-dominant logic: continuing the evolution7,615 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1977The Tourist: A New Theory of the Leisure Class.3,817 cited
  • 1990The Tourist Gaze: Leisure and Travel in Contemporary Societies3,497 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 1992The image : a guide to pseudo-events in America2,832 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 1977The Tourist: A New Theory of the Leisure Class.2,150 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2008The Art of Game Design1,906 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited

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1963
Man, Play, and Games.
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