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The impact of trace data and motivational self-reports in a game-based learning environment
16 references·2 citing·39 second hop
The impact of trace data and motivational self-reports in a game-based learning environment (2020)The impact of trace data and motivational…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…Handbook of Research on Student Engagement (2012)Handbook of Research on Stude…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Self‐Regulation in the Classroom: A Perspective on Assessment and Intervention (2005)Self‐Regulation in the Classr…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…A 2 × 2 achievement goal framework. (2001)A 2 × 2 achievement goal fram…Motivating the Academically Unmotivated: A Critical Issue for the 21st Century (2000)Motivating the Academically U…Measuring Self-Regulated Learning (2000)Measuring Self-Regulated Lear…Handbook of Self-Regulation (2000)Handbook of Self-RegulationA Motivated Exploration of Motivation Terminology (2000)A Motivated Exploration of Mo…Achievement goals, study strategies, and exam performance: A mediational analysis. (1999)Achievement goals, study stra…A hierarchical model of approach and avoidance achievement motivation. (1997)A hierarchical model of appro…Approach and avoidance achievement goals and intrinsic motivation: A mediational analysis. (1996)Approach and avoidance achiev…Motivation in Education: Theory, Research, and Applications (1995)Motivation in Education: Theo…Assessing Metacognitive Awareness (1994)Assessing Metacognitive Aware…A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency (2022)A Game-Based Learning Approac…Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning (2021)Effects of performance goal o…A Handbook of Child Psychology (1932)Manual for the State-Trait Anxiety Inventory (1970)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Power, approach, and inhibition. (2003)Refining the theory of basic individual values. (2012)The Framing of Decisions and the Psychology of Choice (1981)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Flow: the psychology of optimal experience (1990)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Psychological correlates of university students' academic performance: A systematic review and meta-analysis. (2012)Social Learning Theory. (1978)Statistical Methods for Meta-Analysis (1988)The Gamification of Learning: a Meta-analysis (2019)Introduction to Meta‐Analysis (2021)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Structural Equations with Latent Variables. (1991)Approach and avoidance motivation and achievement goals (1999)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Measuring cognitive and psychological engagement: Validation of the Student Engagement Instrument (2006)Student Engagement: What Is It? Why Does It Matter? (2012)PISA 2018 Assessment and Analytical Framework (2019)Mapping research in student engagement and educational technology in higher education: a systematic evidence map (2020)Teaching For Quality Learning At University (1999)Expectancy–Value Theory of Achievement Motivation (2000)Teacher efficacy: capturing an elusive construct (2001)Becoming a Self-Regulated Learner: An Overview (2002)Motivational Beliefs, Values, and Goals (2002)The Four-Phase Model of Interest Development (2006)The Role of Goal Orientation in Self-Regulated Learning (2000)Handbook of Self-Regulation of Learning and Performance (2017)
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References

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  • 2000Handbook of Self-Regulation4,438 cited
  • 2001A 2 × 2 achievement goal framework.3,945 cited
  • 1997A hierarchical model of approach and avoidance achievement motivation.3,713 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1994Assessing Metacognitive Awareness3,194 cited
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  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
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  • 2000A Motivated Exploration of Motivation Terminology920 cited
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    • 2022A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency33 cited
    • 2021Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning29 cited