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Effects of 3D Virtual “Try-On” on Online Sales and Customers’ Purchasing Experiences
13 references·10 citing·54 second hop
Effects of 3D Virtual “Try-On” on Online Sales and Customers’ Purchasing Experiences (2020)Effects of 3D Virtual “Try-On” on Online …The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective (2016)The effect of mobile retailin…I virtually try it … I want it ! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions (2016)I virtually try it … I want i…Examining the effectiveness of virtual fitting with 3D garment simulation (2016)Examining the effectiveness o…Investigation of the Validity of 3-D Virtual Fitting for Pants (2015)Investigation of the Validity…Virtual Fitting – Innovative Technology for Customize Clothing Design (2014)Virtual Fitting – Innovative …Customer revisit intention to restaurants: Evidence from online reviews (2013)Customer revisit intention to…Fit preferences of female consumers in the USA (2007)Fit preferences of female con…For fun and profit: Hedonic value from image interactivity and responses toward an online store (2005)For fun and profit: Hedonic v…Consumer perceived value: The development of a multiple item scale (2001)Consumer perceived value: The…Basics of Grounded Theory Analysis: Emergence Vs. Forcing (1992)Basics of Grounded Theory Ana…Why we buy what we buy: A theory of consumption values (1991)Why we buy what we buy: A the…Grounded theory research: Procedures, canons, and evaluative criteria (1990)Grounded theory research: Pro…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Advancing sustainable fashion through 3D virtual design for reduced environmental impact (2025)Advancing sustainable fashion…Virtual Try-On Systems in Fashion Consumption: A Systematic Review (2024)Virtual Try-On Systems in Fas…How extended reality influences e-commerce consumers: A literature review (2024)How extended reality influenc…Green merchandising of textiles and apparel in a circular economy: Recent trends, framework, challenges and future prospects towards sustainability (2024)Green merchandising of textil…Exploring Virtual Fashion Consumption through the Emotional Three-Level Theory: Reflections on Sustainable Consumer Behavior (2024)Exploring Virtual Fashion Con…Reuse intention of augmented reality apps: recreational consciousness as moderator (2023)Reuse intention of augmented …Retail Sector Emerging Technologies: AI and Augmented Reality Present and Future Perspective (2023)Retail Sector Emerging Techno…Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse (2023)Interactive Marketing with Vi…Antecedents of consumers' online apparel purchase intention through Virtual Try On technology: A moderated moderated‐mediation model (2023)Antecedents of consumers' onl…Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping (2022)Study on the continuance inte…The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions (1963)Thematic networks: an analytic tool for qualitative research (2001)From the Editors: What Grounded Theory is Not (2006)Theory Building From Cases: Opportunities And Challenges (2007)The Discovery of Grounded Theory (2017)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. 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(1943)Motivation and Personality (1997)Experiential value: conceptualization, measurement and application in the catalog and Internet shopping environment☆11☆This article is based upon the first author’s doctoral dissertation completed while at Georgia Institute of Technology. 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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1990Grounded theory research: Procedures, canons, and evaluative criteria11,129 cited
  • 2001Consumer perceived value: The development of a multiple item scale6,635 cited
  • 1991Why we buy what we buy: A theory of consumption values4,924 cited
  • 1992Basics of Grounded Theory Analysis: Emergence Vs. Forcing2,853 cited
  • 2005For fun and profit: Hedonic value from image interactivity and responses toward an online store488 cited
  • 2016The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective325 cited
  • 2016I virtually try it … I want it ! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions314 cited
  • 2013Customer revisit intention to restaurants: Evidence from online reviews172 cited
  • 2007Fit preferences of female consumers in the USA105 cited
  • 2015Investigation of the Validity of 3-D Virtual Fitting for Pants65 cited
  • 2016Examining the effectiveness of virtual fitting with 3D garment simulation43 cited
  • 2014Virtual Fitting – Innovative Technology for Customize Clothing Design31 cited

Cited by

  • 2024Green merchandising of textiles and apparel in a circular economy: Recent trends, framework, challenges and future prospects towards sustainability

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65 cited
  • 2023Antecedents of consumers' online apparel purchase intention through Virtual Try On technology: A moderated moderated‐mediation model43 cited
  • 2024Virtual Try-On Systems in Fashion Consumption: A Systematic Review42 cited
  • 2024How extended reality influences e-commerce consumers: A literature review37 cited
  • 2022Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping37 cited
  • 2023Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse32 cited
  • 2023Reuse intention of augmented reality apps: recreational consciousness as moderator19 cited
  • 2024Exploring Virtual Fashion Consumption through the Emotional Three-Level Theory: Reflections on Sustainable Consumer Behavior19 cited
  • 2025Advancing sustainable fashion through 3D virtual design for reduced environmental impact15 cited
  • 2023Retail Sector Emerging Technologies: AI and Augmented Reality Present and Future Perspective13 cited