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Avatar identification and problematic gaming: The role of self-concept clarity
16 references·0 citing·43 second hop
Avatar identification and problematic gaming: The role of self-concept clarity (2020)Avatar identification and problematic gam…Screening and assessment tools for gaming disorder: A comprehensive systematic review (2020)Screening and assessment tool…Problematic online gaming and the COVID-19 pandemic (2020)Problematic online gaming and…Global prevalence of gaming disorder: A systematic review and meta-analysis (2020)Global prevalence of gaming d…The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors (2019)The Interaction of Person-Aff…Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)Avatars and computer-mediated…Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention (2017)Gaming disorder: Its delineat…A Theory of Cognitive Dissonance (2017)A Theory of Cognitive Dissona…The cognitive psychology of Internet gaming disorder (2014)The cognitive psychology of I…An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)An international consensus fo…The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception (2009)The Video Game Experience as …The Ideal Elf: Identity Exploration in World of Warcraft (2007)The Ideal Elf: Identity Explo…Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan (2006)Why Are Adolescents Addicted …Self-concept clarity: Measurement, personality correlates, and cultural boundaries. (1996)Self-concept clarity: Measure…Self-discrepancy: A theory relating self and affect. (1987)Self-discrepancy: A theory re…Attitudinal effects of mere exposure. (1968)Attitudinal effects of mere e…A Theory of Cognitive Dissonance (1957)A Theory of Cognitive Dissona…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. 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An Update on Current Evidence and a Comprehensive Model for Future Research (2015)The Social Media Disorder Scale (2016)Society and the Adolescent Self-Image (1965)Is there a universal need for positive self-regard? (1999)Social Influence: Compliance and Conformity (2004)A question of belonging: Race, social fit, and achievement. (2007)An Inventory for Measuring Depression (1961)Beyond pleasure and pain. (1997)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Core affect and the psychological construction of emotion. (2003)A perspective on judgment and choice: Mapping bounded rationality. (2003)Diagnostic and Statistical Manual of Mental Disorders (2013)How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”? (2019)Excessive Smartphone Use Is Associated With Health Problems in Adolescents and Young Adults (2021)Digital Media Use and Adolescents' Mental Health During the Covid-19 Pandemic: A Systematic Review and Meta-Analysis (2022)The benefits of playing video games. (2013)How mental health care should change as a consequence of the COVID-19 pandemic (2020)Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance (2020)The file drawer problem and tolerance for null results. (1979)Measuring inconsistency in meta-analyses (2003)Prevalence, Severity, and Comorbidity of 12-Month DSM-IV Disorders in the National Comorbidity Survey Replication (2005)Prevalence of gaming disorder: A meta-analysis (2021)Global prevalence of digital addiction in general population: A systematic review and meta-analysis (2022)The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses (2022)Managing Legitimacy: Strategic and Institutional Approaches (1995)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Understanding Information Systems Continuance: An Expectation-Confirmation Model1 (2001)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)
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References

  • 1957A Theory of Cognitive Dissonance24,663 cited
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  • 1987Self-discrepancy: A theory relating self and affect.7,380 cited
  • 1968Attitudinal effects of mere exposure.6,757 cited
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  • 2009The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception459 cited
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  • 2014The cognitive psychology of Internet gaming disorder

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390 cited
  • 2018Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication378 cited
  • 2020Screening and assessment tools for gaming disorder: A comprehensive systematic review369 cited
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