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A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners’ Collective Flow State and Collaborative Learning Behavioral Patterns
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References

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  • 2012A meta-analytic review of the role of instructional support in game-based learning372 cited
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  • 2007Foundation for problem‐based gaming293 cited
  • 2010Experiencing flow: Is doing it together better than doing it alone?281 cited
  • 2015Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation

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236 cited
  • 2015Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration181 cited
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    • 2021Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education65 cited
    • 2023Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning65 cited
    • 2021Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness37 cited
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    • 2025Intergenerational collaborative dynamics in digital game design learning: A sequential analysis of communication patterns1 cited