SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning
16 references·1 citing·37 second hop
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning (2020)A study on the effect of adding L1 glosse…Digital game-based vocabulary learning: where are we and where are we going? (2019)Digital game-based vocabulary…A scoping review of research on digital game-based language learning (2018)A scoping review of research …Cognitive Theory of Multimedia Learning (2014)Cognitive Theory of Multimedi…The effects of captioning videos used for foreign language listening activities (2010)The effects of captioning vid…The Effects of Repetition on Vocabulary Knowledge (2007)The Effects of Repetition on …Good Video Games and Good Learning (2007)Good Video Games and Good Lea…L1 and L2 Glosses: Their Effects on Incidental Vocabulary Learning (2006)L1 and L2 Glosses: Their Effe…What video games have to teach us about learning and literacy (2003)What video games have to teac…Digital game-based learning (2003)Digital game-based learningAndrew Rollings and Ernest Adams on Game Design (2003)Andrew Rollings and Ernest Ad…The effect of multimedia annotation modes on l2 vocabulary acquisition: A comparative study (2001)The effect of multimedia anno…Incidental vocabulary acquisition in a second language: the construct of task-induced involvement (2001)Incidental vocabulary acquisi…Incidental Vocabulary Learning by Advanced Foreign Language Students: The Influence of Marginal Glosses, Dictionary Use, and Reoccurrence of Unknown Words (1996)Incidental Vocabulary Learnin…The instructive animation: Helping students build connections between words and pictures in multimedia learning. (1992)The instructive animation: He…Animations need narrations: An experimental test of a dual-coding hypothesis. (1991)Animations need narrations: A…Reading in a Foreign Language (1986)Reading in a Foreign LanguageMultimedia glosses and second language vocabulary learning: A second-round meta-analysis (2024)Multimedia glosses and second…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Multimedia Learning (2002)Interactive Multimodal Learning Environments (2007)Foundations of Game-Based Learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)Strategies of Discourse Comprehension (1985)Mental Representations: A Dual Coding Approach (1986)Cognitive Architecture and Instructional Design (1998)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Advances in Instructional Psychology (2019)Dual coding theory and education (1991)Handbook of reading research (1991)Teaching and learning vocabulary (1994)Teaching by Principles: An Interactive Approach to Language Pedagogy (2001)Vocabulary in Language Teaching (2020)We Acquire Vocabulary and Spelling by Reading: Additional Evidence for the Input Hypothesis (1989)Vocabulary : description, acquisition and pedagogy (1990)Vocabulary in Language Teaching (2002)Surpassing Ourselves: An Inquiry into the Nature and Implications of Expertise (1993)Situated Language and Learning: A Critique of Traditional Schooling (2004)What Video Games Have to Teach Us about Learning and Literacy (2004)Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming (2009)The Oxford Handbook of Culture and Psychology (2012)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Vocabulary size and the skills of listening, reading and writing (2008)VOCABULARY KNOWLEDGE AND ADVANCED LISTENING COMPREHENSION IN ENGLISH AS A FOREIGN LANGUAGE (2009)Using the flipped classroom to enhance EFL learning (2016)AT THE INTERFACE: DYNAMIC INTERACTIONS OF EXPLICIT AND IMPLICIT LANGUAGE KNOWLEDGE (2005)Review article: Instructed second language vocabulary learning (2008)Research Methods in Applied Linguistics (2021)Digital Natives, Digital Immigrants Part 1 (2001)The Gamification of Learning: a Meta-analysis (2019)
this work references cited by second hop

References

  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 2003Digital game-based learning3,290 cited
  • 2014Cognitive Theory of Multimedia Learning2,080 cited
  • 2001Incidental vocabulary acquisition in a second language: the construct of task-induced involvement1,439 cited
  • 2007Good Video Games and Good Learning1,124 cited
  • 1992The instructive animation: Helping students build connections between words and pictures in multimedia learning.1,001 cited
  • 2007The Effects of Repetition on Vocabulary Knowledge934 cited
  • 1991Animations need narrations: An experimental test of a dual-coding hypothesis.887 cited
  • 1986Reading in a Foreign Language840 cited
  • 1996Incidental Vocabulary Learning by Advanced Foreign Language Students: The Influence of Marginal Glosses, Dictionary Use, and Reoccurrence of Unknown Words792 cited
  • 2003Andrew Rollings and Ernest Adams on Game Design524 cited
  • 2001The effect of multimedia annotation modes on l2 vocabulary acquisition: A comparative study499 cited
  • 2010The effects of captioning videos used for foreign language listening activities393 cited
  • 2019Digital game-based vocabulary learning: where are we and where are we going?329 cited
  • 2018

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

A scoping review of research on digital game-based language learning
319 cited
  • 2006L1 and L2 Glosses: Their Effects on Incidental Vocabulary Learning306 cited
  • Cited by

    • 2024Multimedia glosses and second language vocabulary learning: A second-round meta-analysis22 cited