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El uso de los juegos digitales de simulación en la enseñanza-aprendizaje de la contabilidad
15 references·0 citing·48 second hop
El uso de los juegos digitales de simulación en la enseñanza-aprendizaje de la contabilidad (2021)El uso de los juegos digitales de simulac…The effect of games and simulations on higher education: a systematic literature review (2017)The effect of games and simul…Adquisición de competencias a través de juegos serios en el área contable: un análisis empírico (2017)Adquisición de competencias a…Is it worth it to consider videogames in accounting education? A comparison of a simulation and a videogame in attributes, motivation and learning outcomes (2016)Is it worth it to consider vi…Nuevas tecnologías y aprendizaje significativo de las ciencias (2014)Nuevas tecnologías y aprendiz…A proposal for generic competence assessment in a serious game (2014)A proposal for generic compet…Using a Business Simulation to Enhance Accounting Education (2013)Using a Business Simulation t…Games and Simulations and Their Relationships to Learning (2013)Games and Simulations and The…Digital Natives, Digital Immigrants (2012)Digital Natives, Digital Immi…Carbon accounting: a systematic literature review (2012)Carbon accounting: a systemat…“Game of Business”: a Game for Use in Introductory Accounting (2012)“Game of Business”: a Game fo…CÓMO ESCRIBIR ARTÍCULOS DE REVISIÓN (2009)CÓMO ESCRIBIR ARTÍCULOS DE RE…An application of games‐based learning within software engineering (2007)An application of games‐based…Nativos e inmigrantes digitales. ¿Brecha generacional, brecha cognitiva, o las dos juntas y más aún? (2006)Nativos e inmigrantes digital…Using computerized business simulations and spreadsheet models in accounting education: a case study (2004)Using computerized business s…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…How We Think: A Restatement of the Relation of Reflective Thinking to the Educative Process (1934)Toward a Theory of Instruction (1966)Motivation and Personality (1997)TRADITIONAL TEACHING METHODS VS. TEACHING THROUGH THE APPLICATION OF INFORMATION AND COMMUNICATION TECHNOLOGIES IN THE ACCOUNTING FIELD: QUO VADIS? (2013)Using an In-Class Simulation in the First Accounting Class: Moving From Surface to Deep Learning (2014)The effect of blended learning on student performance at course-level in higher education: A meta-analysis (2017)The Reflective Practitioner: How Professionals Think in Action (1985)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. 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References

  • 2001Digital Natives, Digital Immigrants Part 111,789 cited
  • 2012Digital Natives, Digital Immigrants7,107 cited
  • 2017The effect of games and simulations on higher education: a systematic literature review969 cited
  • 2012Carbon accounting: a systematic literature review414 cited
  • 2013Games and Simulations and Their Relationships to Learning344 cited
  • 2007An application of games‐based learning within software engineering196 cited
  • 2004Using computerized business simulations and spreadsheet models in accounting education: a case study97 cited
  • 2017Adquisición de competencias a través de juegos serios en el área contable: un análisis empírico64 cited
  • 2016Is it worth it to consider videogames in accounting education? A comparison of a simulation and a videogame in attributes, motivation and learning outcomes61 cited
  • 2014Nuevas tecnologías y aprendizaje significativo de las ciencias54 cited
  • 2013Using a Business Simulation to Enhance Accounting Education46 cited
  • 2009CÓMO ESCRIBIR ARTÍCULOS DE REVISIÓN40 cited
  • 2014A proposal for generic competence assessment in a serious game30 cited
  • 2006Nativos e inmigrantes digitales. ¿Brecha generacional, brecha cognitiva, o las dos juntas y más aún?29 cited

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2012
“Game of Business”: a Game for Use in Introductory Accounting
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