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Towards a Generalized Acoustic Minimap for Visually Impaired Gamers
5 references·1 citing·24 second hop
Towards a Generalized Acoustic Minimap for Visually Impaired Gamers (2021)Towards a Generalized Acoustic Minimap fo…Introducing the Gamer Information-Control Framework (2020)Introducing the Gamer Informa…Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers (2016)Audible Mapper & ShadowRine: …An empirical study of issues and barriers to mainstream video game accessibility (2013)An empirical study of issues …Does a sonar system make a blind maze navigation computer game more "fun"? (2010)Does a sonar system make a bl…Towards Generalised Accessibility of Computer Games (2008)Towards Generalised Accessibi…OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos (2022)OmniScribe: Authoring Immersi…The chameleon effect: The perception–behavior link and social interaction. (1999)Functional anatomy of execution, mental simulation, observation, and verb generation of actions: A meta-analysis (2000)Representing others' actions: just like one's own? (2003)RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming (2021)Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players (2024)How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies (2025)TextSL (2009)Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children (2020)A method of analysing interview transcripts in qualitative research (1991)Game accessibility: a survey (2010)Accessibility in video games: a systematic review (2018)Accessibility and Software Engineering Processes: A Systematic Literature Review (2020)The Purpose of Play (2021)More Than Just a Game: Accessibility in Computer Games (2008)Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People (2017)Accessible Features to Support Visually Impaired People in Game Development: : A Systematic Literature Review of the last 15 years (2020)Using thematic analysis in psychology (2006)Gamification. using game-design elements in non-gaming contexts (2011)Thematic analysis. (2012)An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education (2024)SeeingVR (2019)Twitter A11y: A Browser Extension to Make Twitter Images Accessible (2020)What Makes Videos Accessible to Blind and Visually Impaired People? (2021)Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation (2023)
this work references cited by second hop

References

  • 2013An empirical study of issues and barriers to mainstream video game accessibility107 cited
  • 2008Towards Generalised Accessibility of Computer Games41 cited
  • 2020Introducing the Gamer Information-Control Framework17 cited
  • 2016Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers16 cited
  • 2010Does a sonar system make a blind maze navigation computer game more "fun"?9 cited

Cited by

  • 2022OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos33 cited

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