SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
What drives m-banking clients to continue using m-banking services?
16 references·12 citing·49 second hop
What drives m-banking clients to continue using m-banking services? (2021)What drives m-banking clients to continue…Defining gamification (2012)Defining gamificationFrom game design elements to gamefulness (2011)From game design elements to …SAGE Handbook of Mixed Methods in Social & Behavioral Research (2010)SAGE Handbook of Mixed Method…Method Variance and Marker Variables: A Review and Comprehensive CFA Marker Technique (2010)Method Variance and Marker Va…From the Editors: Common method variance in international business research (2010)From the Editors: Common meth…G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)G*Power 3: A flexible statist…Influence Processes for Information Technology Acceptance: An Elaboration Likelihood Model1 (2006)Influence Processes for Infor…Intentions to Use Mobile Services: Antecedents and Cross-Service Comparisons (2005)Intentions to Use Mobile Serv…E-S-QUAL (2004)E-S-QUALCommon method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Common method biases in behav…Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Consumer Perceptions of Price…The Elaboration Likelihood Model of Persuasion (1986)The Elaboration Likelihood Mo…The Elaboration Likelihood Model of Persuasion (1986)The Elaboration Likelihood Mo…Communication and Persuasion (1986)Communication and PersuasionApplication of confirmatory factor analysis to the study of self-concept: First- and higher order factor models and their invariance across groups. (1985)Application of confirmatory f…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…Digital Platforms for Sustainable Development: Unveiling the Psychology of Green Food Choices (2025)Digital Platforms for Sustain…Why do customers value m-banking apps? A stimulus-organism-response perspective (2024)Why do customers value m-bank…Subscriber retention management: SRM framework and future research agenda (2024)Subscriber retention manageme…Mobile banking app experience of generation Y and Z consumers (2024)Mobile banking app experience…Identifying gamification factors for digital banking service users in Vietnam: Extending TAM model with gamification and perceived value (2024)Identifying gamification fact…Exploring the mechanisms driving elderly Fintech engagement: the role of social influence and the elderly’s digital literacy (2024)Exploring the mechanisms driv…The interplay of app characteristics and smartphone addiction in mobile shopping behaviour (2023)The interplay of app characte…The impact of personality traits, barriers and gamification on Gen X continuance intention for mobile credit bill payment apps. (2023)The impact of personality tra…Integrated banking channel service quality (IBCSQ): Role of IBCSQ for building consumers' relationship quality and brand equity (2023)Integrated banking channel se…Customer Satisfaction and Intention to Use Mobile Financial Services: A Systematic Literature Review (2023)Customer Satisfaction and Int…A digital cohort analysis of consumers' mobile banking app experience (2023)A digital cohort analysis of …‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’ (2023)‘The persuasion effects of vi…A Theory of Cognitive Dissonance (1957)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Communication and Persuasion: Central and Peripheral Routes to Attitude Change (2015)Using social and behavioural science to support COVID-19 pandemic response (2020)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Information and Consumer Behavior (1970)The nature of human values (1973)A Conceptual Model of Service Quality and Its Implications for Future Research (1985)The Effect of a Market Orientation on Business Profitability (1990)Conceptualizing, Measuring, and Managing Customer-Based Brand Equity (1993)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Design and Analysis: A Researcher's Handbook (1975)GPOWER: A general power analysis program (1996)Design and Analysis: A Researcher's Handbook (2005)Power failure: why small sample size undermines the reliability of neuroscience (2013)ESG and financial performance: aggregated evidence from more than 2000 empirical studies (2015)Effect size guidelines for individual differences researchers (2016)Self-Reports in Organizational Research: Problems and Prospects (1986)Structural Equations with Latent Variables. (1991)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Sources of Method Bias in Social Science Research and Recommendations on How to Control It (2011)Common Method Bias in PLS-SEM (2015)Modern factor analysis (1960)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Self-Efficacy and Academic Motivation (1991)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)Measurement invariance conventions and reporting: The state of the art and future directions for psychological research (2016)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Alternative Ways of Assessing Model Fit (1992)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Consumer e-shopping acceptance: Antecedents in a technology acceptance model (2008)An Updated and Streamlined Technology Readiness Index (2014)Understanding Customer Experience Throughout the Customer Journey (2016)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Toward a Definition of Mixed Methods Research (2007)Journal article reporting standards for qualitative primary, qualitative meta-analytic, and mixed methods research in psychology: The APA Publications and Communications Board task force report. (2018)Marketing through Instagram influencers: the impact of number of followers and product divergence on brand attitude (2017)Influencer Marketing: How Message Value and Credibility Affect Consumer Trust of Branded Content on Social Media (2018)On the Evaluation of Structural Equation Models (1988)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)When to use and how to report the results of PLS-SEM (2018)
this work references cited by second hop

References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 2003Common method biases in behavioral research: A critical review of the literature and recommended remedies.81,863 cited
  • 2007G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences65,813 cited
  • 1988Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence18,274 cited
  • 1986The Elaboration Likelihood Model of Persuasion8,811 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2010SAGE Handbook of Mixed Methods in Social & Behavioral Research6,209 cited
  • 1986Communication and Persuasion5,214 cited
  • 2004E-S-QUAL3,962 cited
  • 1985Application of confirmatory factor analysis to the study of self-concept: First- and higher order factor models and their invariance across groups.3,416 cited
  • 2010From the Editors: Common method variance in international business research3,363 cited
  • 1986The Elaboration Likelihood Model of Persuasion3,202 cited
  • 2010Method Variance and Marker Variables: A Review and Comprehensive CFA Marker Technique1,615 cited
  • 2006Influence Processes for Information Technology Acceptance: An Elaboration Likelihood Model11,398 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2005Intentions to Use Mobile Services: Antecedents and Cross-Service Comparisons1,292 cited
  • 2012Defining gamification1,155 cited
  • Cited by

    • 2023‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’158 cited
    • 2024Exploring the mechanisms driving elderly Fintech engagement: the role of social influence and the elderly’s digital literacy30 cited
    • 2023A digital cohort analysis of consumers' mobile banking app experience29 cited
    • 2024Mobile banking app experience of generation Y and Z consumers24 cited
    • 2023Integrated banking channel service quality (IBCSQ): Role of IBCSQ for building consumers' relationship quality and brand equity23 cited
    • 2024Why do customers value m-banking apps? A stimulus-organism-response perspective21 cited
    • 2023The interplay of app characteristics and smartphone addiction in mobile shopping behaviour17 cited
    • 2024Identifying gamification factors for digital banking service users in Vietnam: Extending TAM model with gamification and perceived value14 cited
    • 2025Digital Platforms for Sustainable Development: Unveiling the Psychology of Green Food Choices13 cited
    • 2023Customer Satisfaction and Intention to Use Mobile Financial Services: A Systematic Literature Review12 cited
    • 2024Subscriber retention management: SRM framework and future research agenda10 cited
    • 2023The impact of personality traits, barriers and gamification on Gen X continuance intention for mobile credit bill payment apps.8 cited