SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
AUGMENTED REALITY IN THE SCIENCE MUSEUM: LESSONS LEARNED IN SCAFFOLDING FOR CONCEPTUAL AND COGNITIVE LEARNING
15 references·2 citing·40 second hop
AUGMENTED REALITY IN THE SCIENCE MUSEUM: LESSONS LEARNED IN SCAFFOLDING FOR CONCEPTUAL AND COGNITIVE LEARNING (2012)AUGMENTED REALITY IN THE SCIENCE MUSEUM: …The Museum Experience (2016)The Museum ExperienceUsing augmented reality and knowledge-building scaffolds to improve learning in a science museum (2012)Using augmented reality and k…Learning science through computer games and simulations (2012)Learning science through comp…Learning Impacts of a Digital Augmentation in a Science Museum (2012)Learning Impacts of a Digital…Learning science in informal environments : people, places, and pursuits (2009)Learning science in informal …Sotto Voce: Facilitating Social Learning in a Historic House (2007)Sotto Voce: Facilitating Soci…On Location Learning: Authentic Applied Science with Networked Augmented Realities (2006)On Location Learning: Authent…Judging Exhibitions: A Framework for Assessing Excellence (2006)Judging Exhibitions: A Framew…Designing ubiquitous computing to enhance children's learning in museums (2006)Designing ubiquitous computin…A Scaffolding Design Framework for Software to Support Science Inquiry (2004)A Scaffolding Design Framewor…Liberal education in a knowledge society (2003)Liberal education in a knowle…Collective cognitive responsibility for the advancement of knowledge (2002)Collective cognitive responsi…Augmenting Museums and Art Galleries. (2001)Augmenting Museums and Art Ga…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Paying Attention: Visitors and Museum Exhibitions (1998)Paying Attention: Visitors an…How Do Students Respond to the Intended Affordance of Augmented Reality Dinosaur Exhibits in a Science Museum? (2024)How Do Students Respond to th…Augmented Reality and Learning in Science Museums (2014)Augmented Reality and Learnin…Situated Learning: Legitimate Peripheral Participation. (1994)Qualitative Research for Education: An Introduction to Theory and Methods (1997)Communities of practice learning, meaning, and identity (1999)Handbook of Research on Learning and Instruction (2011)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)Objective Knowledge, an Evolutionary Approach. (1973)Frames of Mind: The Theory of Multiple Intelligences (1984)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Socio-cognitive dynamics of knowledge building in the work of 9- and 10-year-olds (2006)Mediating team effectiveness in the context of collaborative learning: The importance of team and task awareness (2010)Styles of Scientific Reasoning: A Cultural Rationale for Science Education? (2016)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Supporting Students' Construction of Scientific Explanations by Fading Scaffolds in Instructional Materials (2006)Meta-Analysis of Inquiry-Based Learning (2016)Simulation-Based Learning in Higher Education: A Meta-Analysis (2020)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Embodied science and mixed reality: How gesture and motion capture affect physics education (2017)Transdisciplinarity in STEM education: a critical review (2020)Experience and Education (1986)Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study (2011)Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context (2011)Facilitating Place-Based Learning in Outdoor Informal Environments with Mobile Computers (2013)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Game-Based Learning in Science Education: A Review of Relevant Research (2013)Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences (2013)A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Visitor interest in zoo animals and the implications for collection planning and zoo education programmes (2010)Cultural tourism: An analysis of engagement, cultural contact, memorable tourism experience and destination loyalty (2017)Exploring memorable cultural tourism experiences (2019)Models of Innovative Knowledge Communities and Three Metaphors of Learning (2004)Knowledge Building (2005)Handbook of Self-Regulation of Learning and Performance (2017)
this work references cited by second hop

References

  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2009Learning science in informal environments : people, places, and pursuits1,226 cited
  • 2004A Scaffolding Design Framework for Software to Support Science Inquiry1,018 cited
  • 2002Collective cognitive responsibility for the advancement of knowledge937 cited
  • 2016The Museum Experience935 cited
  • 2003Liberal education in a knowledge society629 cited
  • 2012Learning science through computer games and simulations401 cited
  • 2012Using augmented reality and knowledge-building scaffolds to improve learning in a science museum231 cited
  • 2006On Location Learning: Authentic Applied Science with Networked Augmented Realities225 cited
  • 1998Paying Attention: Visitors and Museum Exhibitions141 cited
  • 2006Designing ubiquitous computing to enhance children's learning in museums121 cited
  • 2007Sotto Voce: Facilitating Social Learning in a Historic House55 cited
  • 2006Judging Exhibitions: A Framework for Assessing Excellence49 cited
  • 2001Augmenting Museums and Art Galleries.28 cited
  • 2012Learning Impacts of a Digital Augmentation in a Science Museum21 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Cited by

  • 2014Augmented Reality and Learning in Science Museums6 cited
  • 2024How Do Students Respond to the Intended Affordance of Augmented Reality Dinosaur Exhibits in a Science Museum?5 cited