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Why We Watch: The Attractions of Violent Entertainment
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Why We Watch: The Attractions of Violent Entertainment (1998)Why We Watch: The Attractions of Violent …Choosing the negative: A behavioral demonstration of morbid curiosity (2017)Choosing the negative: A beha…Media use and ADHD-related behaviors in children and adolescents: A meta-analysis. (2014)Media use and ADHD-related be…The Motivating Role of Violence in Video Games (2009)The Motivating Role of Violen…Age and Violent-Content Labels Make Video Games Forbidden Fruits for Youth (2009)Age and Violent-Content Label…I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. 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  • 2007I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.372 cited
  • 2000Intersection of Disgust and Fear: Normative and Pathological Views339 cited
  • 2014Media use and ADHD-related behaviors in children and adolescents: A meta-analysis.338 cited
  • 2005The Emotional Appeal of Violent Video Games for Adolescent Males278 cited
  • 2009The Motivating Role of Violence in Video Games224 cited
  • 2001Video games and real-life aggression: review of the literature174 cited
  • 2003Media ratings for violence and sex: Implications for policymakers and parents.171 cited
  • 2004Genealogy of a category mistake: a critical intellectual history of the cultural trauma metaphor159 cited
  • 2003The effects of violent video games on adolescents159 cited
  • 2004Effects of Lead Framing on Selective Exposure to Internet News Reports144 cited
  • 2003Media and Violence: Intervention Strategies for Reducing Aggression143 cited
  • 2017Choosing the negative: A behavioral demonstration of morbid curiosity141 cited
  • 2001Children's Positive and Negative Experiences With the Internet132 cited
  • 2004Managerial Objectives, the R‐Rating Puzzle, and the Production of Violent Films

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127 cited
  • 2003Imagery Effects on the Selective Reading of Internet Newsmagazines121 cited
  • 2009Age and Violent-Content Labels Make Video Games Forbidden Fruits for Youth114 cited