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Creating a DGBL integrating ARCS motivation theory with animation, narrative story, fun, and usability to enhance learning motivation and effectiveness
16 references·0 citing·45 second hop
Creating a DGBL integrating ARCS motivation theory with animation, narrative story, fun, and usability to enhance learning motivation and effectiveness (2021)Creating a DGBL integrating ARCS motivati…Game-Based Learning (2013)Game-Based LearningPurposeful by design? (2012)Purposeful by design?Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)Building virtual cities, insp…Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010 (2011)Advancements and trends in di…The Modalities of Media: A Model for Understanding Intermedial Relations (2010)The Modalities of Media: A Mo…The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The effects of modern mathema…Children's Motivations for Video Game Play in the Context of Normal Development (2010)Children's Motivations for Vi…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Learning Difficulties in Chemistry: An Overview (2007)Learning Difficulties in Chem…The promise of multimedia learning: using the same instructional design methods across different media (2003)The promise of multimedia lea…Digital game-based learning (2003)Digital game-based learningAndrew Rollings and Ernest Adams on Game Design (2003)Andrew Rollings and Ernest Ad…Rethinking University Teaching (2002)Rethinking University TeachingThe systematic process of motivational design (1987)The systematic process of mot…Strategies for stimulating the motivation to learn (1987)Strategies for stimulating th…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Foundations of Game-Based Learning (2015)Digital Game-Based Learning (2020)Enhancing Adult Motivation to Learn (1985)Relevance: Communication and Cognition (1986)Enhancing Adult Motivation to Learn. Raymond Wlodkowski. San Francisco: Jossey Bass, 1985. (1987)Learner motivation and E-learning design: A multinationally validated process (2004)Feedback research revisited. (2013)Interaction, Internet self-efficacy, and self-regulated learning as predictors of student satisfaction in online education courses (2013)Statistical principles in experimental design. (1962)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning (2009)A mobile gamification learning system for improving the learning motivation and achievements (2014)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Handbook of research on teaching (1986)Working Memory (1992)Multimedia Learning (2002)Cognitive Theory of Multimedia Learning (2005)Confusion can be beneficial for learning (2012)Cognitive Theory of Multimedia Learning (2014)Experimental and Quasi-Experimental Designs for Research (1963)Experiential Learning : Experience as the Source of Learning and Development (1983)Experience and Education (1986)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Digital Games, Design, and Learning (2015)Handbook of Emotions (1993)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Motivations for Play in Online Games (2006)The “I's” Have It: A Framework for Serious Educational Game Design (2010)Video Games and Spatial Cognition (2010)The benefits of playing video games. (2013)Multimodality: A Social Semiotic Approach to Contemporary Communication (2011)The Modalities of Media II: An Expanded Model for Understanding Intermedial Relations (2020)Visual and Multimodal Communication (2020)Digital game-based learning: Towards an experiential gaming model (2005)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Beyond Play (2007)‘Distance education’ and ‘e-learning’: Not the same thing (2005)Understanding the effect of e-learning on individual performance: The role of digital literacy (2014)Technology‐mediated learning theory (2019)Digital Natives, Digital Immigrants Part 1 (2001)The Gamification of Learning: a Meta-analysis (2019)
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  • 2003Digital game-based learning3,290 cited
  • 1987Development and use of the ARCS model of instructional design2,637 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,872 cited
  • 2003The promise of multimedia learning: using the same instructional design methods across different media1,338 cited
  • 1987Strategies for stimulating the motivation to learn784 cited
  • 2010The effects of modern mathematics computer games on mathematics achievement and class motivation726 cited
  • 2003Andrew Rollings and Ernest Adams on Game Design524 cited
  • 2002Rethinking University Teaching449 cited
  • 2010Children's Motivations for Video Game Play in the Context of Normal Development444 cited
  • 2010The Modalities of Media: A Model for Understanding Intermedial Relations435 cited
  • 1987The systematic process of motivational design366 cited
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  • 2012Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation322 cited
  • 2012Purposeful by design?312 cited
  • 2011Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010

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302 cited
  • 2013Game-Based Learning271 cited
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