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Adaptive gamification in E‐learning: A literature review and future challenges
16 references·9 citing·34 second hop
Adaptive gamification in E‐learning: A literature review and future challenges (2021)Adaptive gamification in E‐learning: A li…Gamification Applications in E-learning: A Literature Review (2021)Gamification Applications in …Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …Gamification User Types Hexad Scale (2016)Gamification User Types Hexad…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Integrating learning styles and adaptive e-learning system: Current developments, problems and opportunities (2015)Integrating learning styles a…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Do badges increase user activity? A field experiment on the effects of gamification (2015)Do badges increase user activ…Gamification of Education: A Review of Literature (2014)Gamification of Education: A …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…From game design elements to gamefulness (2011)From game design elements to …Game Design Workshop (2008)Game Design WorkshopDesigning games with a purpose (2008)Designing games with a purposeWhat Do We Know When We Know a Person? (1995)What Do We Know When We Know …The Effect of AI Gamification on Students’ Engagement and Academic Achievement in Malaysia: SEM Analysis Perspectives (2025)The Effect of AI Gamification…Long-term intervention through online courses in music education: Impact on assessment, performance, creativity, and musical culture (2025)Long-term intervention throug…Gamification for digital preservation awareness: Encouraging public engagement with digital archives through game design (2025)Gamification for digital pres…Game Mechanics and Artificial Intelligence Personalization: A Framework for Adaptive Learning Systems (2025)Game Mechanics and Artificial…The Effects of Adaptive Gamification in Science Learning: A Comparison Between Traditional Inquiry-Based Learning and Gender Differences (2024)The Effects of Adaptive Gamif…Fostering students' AI literacy development through educational games: AI knowledge, affective and cognitive engagement (2024)Fostering students' AI litera…Exploring the impact of the adaptive gamified assessment on learners in blended learning (2024)Exploring the impact of the a…Factors Influencing Students’ Use of e-Learning Technologies (2023)Factors Influencing Students’…Player profiles for game‐based applications in engineering education (2022)Player profiles for game‐base…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Gamification of health professions education: a systematic review (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Emotion And Adaptation (1991)Handbook of Qualitative Research (1994)Personality, Modernity, and the Storied Self: A Contemporary Framework for Studying Persons (1996)The Psychology of Life Stories (2001)The Secret Lives of Liberals and Conservatives: Personality Profiles, Interaction Styles, and the Things They Leave Behind (2008)Childhood and Society (2026)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)A Theory of Goal Setting and Task Performance (1991)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)GameFlow (2005)Studying Gamification: The Effect of Rewards and Incentives on Motivation (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Flow: The Psychology of Optimal Experience (1991)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)A systematic review of gamification in e-Health (2017)The Gamification of Learning: a Meta-analysis (2019)Science and Human Behavior (1953)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Defining Game Mechanics (2008)From game design elements to gamefulness (2011)Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)
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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
  • 1995What Do We Know When We Know a Person?1,163 cited
  • 2008Designing games with a purpose1,155 cited
  • 2008Game Design Workshop1,098 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance995 cited
  • 2014Demographic differences in perceived benefits from gamification840 cited
  • 2015Do badges increase user activity? A field experiment on the effects of gamification677 cited
  • 2016Gamification User Types Hexad Scale590 cited
  • 2015Integrating learning styles and adaptive e-learning system: Current developments, problems and opportunities531 cited
  • 2014Gamification of Education: A Review of Literature

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495 cited
  • 2021Gamification Applications in E-learning: A Literature Review477 cited
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    • 2025Long-term intervention through online courses in music education: Impact on assessment, performance, creativity, and musical culture6 cited
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