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FATORES ANTECEDENTES DA ACEITAÇÃO DE JOGOS ELETRÔNICOS: UMA REPLICAÇÃO DO MODELO UTAUT2 EM JOVENS USUÁRIOS
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FATORES ANTECEDENTES DA ACEITAÇÃO DE JOGOS ELETRÔNICOS: UMA REPLICAÇÃO DO MODELO UTAUT2 EM JOVENS USUÁRIOS (2017)FATORES ANTECEDENTES DA ACEITAÇÃO DE JOGO…Modelagem de Equações Estruturais com Utilização do Smartpls (2014)Modelagem de Equações Estrutu…A primer on partial least squares structural equation modeling (PLS-SEM) (2014)A primer on partial least squ…The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)The Gamification of Advertisi…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…Tablet Personal Computer Integration in Higher Education: Applying the Unified Theory of Acceptance and use Technology Model to Understand Supporting Factors (2010)Tablet Personal Computer Inte…\nThe use of partial least squares path modeling in international marketing (2009)\nThe use of partial least sq…Charismatic leadership and user acceptance of information technology (2007)Charismatic leadership and us…The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance (2006)The effects of post-adoption …Model of Adoption of Technology in Households: A Baseline Model Test and Extension Incorporating Household Life Cycle1 (2005)Model of Adoption of Technolo…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Hedonic and utilitarian motivations for online retail shopping behavior (2001)Hedonic and utilitarian motiv…Using Moderator Variables in Structural Equation Models (1993)Using Moderator Variables in …The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)The Experiential Aspects of C…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…“Cloze Procedure”: A New Tool for Measuring Readability (1953)Conflict, arousal, and curiosity. (1960)Book Review: The Theory of Buyer Behavior (1971)Consumer perceived value: The development of a multiple item scale (2001)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)eTailQ: dimensionalizing, measuring and predicting etail quality (2003)The role of live streaming in building consumer trust and engagement with social commerce sellers (2018)The theory of planned behavior (1991)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)Specifying Formative Constructs in Information Systems Research (2007)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Coefficient Alpha and the Internal Structure of Tests (1951)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)PLS-SEM: Indeed a Silver Bullet (2011)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)A General Approach to Confirmatory Maximum Likelihood Factor Analysis (1969)Intraclass Reliability Estimates: Testing Structural Assumptions (1974)Significance tests and goodness of fit in the analysis of covariance structures. (1980)On the Evaluation of Structural Equation Models (1988)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-Efficacy: The Exercise of Control (1999)A taxonomy of behavior change techniques used in interventions. (2008)Personality and Individual Differences (2015)Motivation and social cognitive theory (2019)From game design elements to gamefulness (2011)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error113,385 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View148,734 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology117,028 cited
  • 2014A primer on partial least squares structural equation modeling (PLS-SEM)12,786 cited
  • 2009\nThe use of partial least squares path modeling in international marketing11,791 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.9,311 cited
  • 1982The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun8,358 cited
  • 2001Hedonic and utilitarian motivations for online retail shopping behavior3,260 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2005Model of Adoption of Technology in Households: A Baseline Model Test and Extension Incorporating Household Life Cycle11,616 cited
  • 2006The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance1,368 cited
  • 2014Modelagem de Equações Estruturais com Utilização do Smartpls1,299 cited
  • 2013The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games484 cited

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  • 2007Charismatic leadership and user acceptance of information technology210 cited
  • 2010Tablet Personal Computer Integration in Higher Education: Applying the Unified Theory of Acceptance and use Technology Model to Understand Supporting Factors166 cited
  • 1993Using Moderator Variables in Structural Equation Models118 cited
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