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Developing and Evaluating Educational Innovations for STEAM Education in Rapidly Changing Digital Technology Environments
16 references·0 citing·44 second hop
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References

  • 2003Design Experiments in Educational Research3,545 cited
  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
  • 2004Design-Based Research: Putting a Stake in the Ground2,637 cited
  • 2005Design-based research and technology-enhanced learning environments2,239 cited
  • 2012Design-Based Research2,157 cited
  • 2002Learning Mathematics in a CAS Environment: The Genesis of a Reflection about Instrumentation and the Dialectics between Technical and Conceptual Work834 cited
  • 2016Teaching in a Digital Age: How Educators Use Technology to Improve Student Learning534 cited
  • 2009Critical Thinking, Transformative Learning, Sustainable Education, and Problem-Based Learning in Universities435 cited
  • 2014Design and Development Research358 cited
  • 2010Technology Integration Barriers: Urban School Mathematics Teachers Perspectives267 cited
  • 2014Quantitative Research for the Qualitative Researcher233 cited
  • 2013Systematic Review of Design-Based Research Progress206 cited
  • 2016Recent research on geometry education: an ICME-13 survey team report176 cited
  • 2009Theories of Mathematics Education160 cited
  • 2019Barriers to technology integration: A time-series survey study

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147 cited
  • 2018Mathematical modelling with digital tools—a quantitative study on mathematising with dynamic geometry software109 cited
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