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Incorporating fantasy into gamification promotes student learning and quality of online interaction
16 references·3 citing·42 second hop
Incorporating fantasy into gamification promotes student learning and quality of online interaction (2022)Incorporating fantasy into gamification p…The Difference between Emergency Remote Teaching and Online Learning (2024)The Difference between Emerge…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Theme development in qualitative content analysis and thematic analysis (2016)Theme development in qualitat…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Design-Based Research (2012)Design-Based ResearchThree Approaches to Qualitative Content Analysis (2005)Three Approaches to Qualitati…Design Research: Theoretical and Methodological Issues (2004)Design Research: Theoretical …Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Reconsidering Research on Learning from Media (1983)Reconsidering Research on Lea…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…A Theory of Social Comparison Processes (1954)A Theory of Social Comparison…Self-determination theory and the influence of social support, self-regulated learning, and flow experience on student learning engagement in self-directed e-learning (2025)Self-determination theory and…Interaktivitas User Objek Imersif dalam Multiplayer Virtual Tour Museum Bank Indonesia (2023)Interaktivitas User Objek Ime…Can gamification enhance online learning? Evidence from a meta-analysis (2023)Can gamification enhance onli…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)“GOOD‐BYE, TEACHER …”1 (1968)Primary, Secondary, and Meta-Analysis of Research (1976)Media will never influence learning (1994)The Theory and Practice of Online Learning (2008)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Self‐determination theory and work motivation (2005)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Qualitative research and evaluation methods (1980)Naturalistic inquiry (1985)Qualitative Data Analysis: An Expanded Sourcebook (1994)The qualitative content analysis process (2008)Scoping studies: advancing the methodology (2010)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)Informal social communication. (1950)Deviation, rejection, and communication. (1951)Inequity In Social Exchange (1965)The Elaboration Likelihood Model of Persuasion (1986)A Theory of Fairness, Competition, and Cooperation (1999)Level of aspiration. (2004)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-efficacy: the exercise of control (1997)New Directions in Goal-Setting Theory (2006)The Psychological Distance of Climate Change (2011)Motivation and social cognitive theory (2019)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Online Learning and Emergency Remote Teaching: Opportunities and Challenges in Emergency Situations (2020)Online University Teaching During and After the Covid-19 Crisis: Refocusing Teacher Presence and Learning Activity (2020)What Good Are Positive Emotions? (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)
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References

  • 2005Three Approaches to Qualitative Content Analysis44,511 cited
  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 1954A Theory of Social Comparison Processes20,836 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
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  • 2003Rules of Play: Game Design Fundamentals5,481 cited
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  • 1991Flow: The Psychology of Optimal Experience3,621 cited
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  • 2004Design Research: Theoretical and Methodological Issues

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1,928 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
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    • 2025Self-determination theory and the influence of social support, self-regulated learning, and flow experience on student learning engagement in self-directed e-learning76 cited
    • 2023Can gamification enhance online learning? Evidence from a meta-analysis30 cited
    • 2023Interaktivitas User Objek Imersif dalam Multiplayer Virtual Tour Museum Bank Indonesia2 cited