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Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020
16 references·1 citing·49 second hop
Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020 (2022)Applying game-based learning in primary e…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…Effects of game‐based learning on students' mathematics achievement: A meta‐analysis (2019)Effects of game‐based learnin…Game-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …Educational Gamification Vs. Game Based Learning: Comparative Study (2016)Educational Gamification Vs. …A systematic literature review of games-based learning empirical evidence in primary education (2016)A systematic literature revie…Screen time and sleep among school-aged children and adolescents: A systematic literature review (2014)Screen time and sleep among s…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …The Design Principles for Flow Experience in Educational Games (2012)The Design Principles for Flo…A collaborative game-based learning approach to improving students' learning performance in science courses (2012)A collaborative game-based le…Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis (2011)Investigating the learning‐th…From game design elements to gamefulness (2011)From game design elements to …Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. (2008)Teens, Video Games, and Civic…Psychology of learning for instruction (2005)Psychology of learning for in…Epistemic frames for epistemic games (2005)Epistemic frames for epistemi…Understanding Children's Development (2003)Understanding Children's Deve…Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review (2023)Gamification and Game-Based L…Design and Analysis: A Researcher's Handbook (1975)Motivational and self-regulated learning components of classroom academic performance. 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(1994)The archeology of knowledge (1995)A Qualitative Meta-Analysis of Computer Games as Learning Tools (2009)The research and evaluation of serious games: Toward a comprehensive methodology (2013)Designing and integrating purposeful learning in game play: a systematic review (2015)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Publication bias: evidence of delayed publication in a cohort study of clinical research projects (1997)Association Between Portable Screen-Based Media Device Access or Use and Sleep Outcomes (2016)Why Sleep Matters—The Economic Costs of Insufficient Sleep: A Cross-Country Comparative Analysis (2016)Effects of screentime on the health and well-being of children and adolescents: a systematic review of reviews (2019)A Coefficient of Agreement for Nominal Scales (1960)Interrater reliability: the kappa statistic (2012)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Serious Games: Games That Educate, Train, and Inform (2005)A systematic literature review of empirical evidence on computer games and serious games (2012)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young (2017)Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review (2019)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Introduction to Meta‐Analysis (2009)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Mind in Society: The Development of Higher Psychological Processes (1978)Content Analysis: An Introduction to its Methodology. (1984)Content Analysis: An Introduction to Its Methodology (2019)Gamification in Science Education. A Systematic Review of the Literature (2021)Perceived trustworthiness of knowledge sources: The moderating impact of relationship length. (2006)A design framework for enhancing engagement in student-centered learning: own it, learn it, and share it (2016)Retention in Online Courses (2016)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness8,391 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2014Screen time and sleep among school-aged children and adolescents: A systematic literature review1,459 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research1,119 cited
  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
  • 2005Psychology of learning for instruction714 cited
  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness614 cited
  • 2012A collaborative game-based learning approach to improving students' learning performance in science courses552 cited
  • 2005Epistemic frames for epistemic games472 cited
  • 2016A systematic literature review of games-based learning empirical evidence in primary education439 cited
  • 2008Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement.388 cited
  • 2019Effects of game‐based learning on students' mathematics achievement: A meta‐analysis366 cited
  • 2016Educational Gamification Vs. Game Based Learning: Comparative Study342 cited
  • 2003Understanding Children's Development311 cited

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  • 2012The Design Principles for Flow Experience in Educational Games302 cited
  • 2011Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis279 cited
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    • 2023Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review47 cited