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Leaderboards in an EFL course: Student performance and motivation
16 references·1 citing·38 second hop
Leaderboards in an EFL course: Student performance and motivation (2022)Leaderboards in an EFL course: Student pe…A Concise Introduction to Mixed Methods Research (2021)A Concise Introduction to Mix…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Sociocultural Theory and Second Language Learning (2013)Sociocultural Theory and Seco…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Teaching and Researching Motivation (2011)Teaching and Researching Moti…Handbook of Motivation at School (2009)Handbook of Motivation at Sch…Handbook of Self-Determination Research (2004)Handbook of Self-Determinatio…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…The handbook of psychological testing (1993)The handbook of psychological…Principles and Practice in Second Language Acquisition (1983)Principles and Practice in Se…Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Undermining children's intrin…Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement (2023)Effects of Digital Game-Based…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)The Psychology of Interpersonal Relations. (1958)A Coefficient of Agreement for Nominal Scales (1960)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Power of Feedback (2007)Experimental and Quasi-Experimental Designs for Research (1963)ASPECTS OF THE THEORY OF SYNTAX (1964)THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING (1980)Second Language Acquisition and Second Language Learning (1989)Social Identity, Investment, and Language Learning (1995)Undoing Appropriateness: Raciolinguistic Ideologies and Language Diversity in Education (2015)Statistical principles in experimental design. (1962)Principles of behavior modification (1969)Self-Perception Theory (1972)The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)The Elaboration Likelihood Model of Persuasion (1986)Self-Efficacy: The Exercise of Control (1999)Engagement and disaffection in the classroom: Part of a larger motivational dynamic? (2008)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)From expectancy-value theory to situated expectancy-value theory: A developmental, social cognitive, and sociocultural perspective on motivation (2020)Mind in Society: The Development of Higher Psychological Processes (1978)The Ecology and Semiotics of Language Learning (2004)“Vygotsky’s Neglected Legacy”: Cultural-Historical Activity Theory (2007)Identity, language learning, and social change (2011)Designing and Conducting Mixed Methods Research (2007)Qualitative and descriptive research: Data type versus data analysis (2015)Journal article reporting standards for qualitative primary, qualitative meta-analytic, and mixed methods research in psychology: The APA Publications and Communications Board task force report. (2018)Exploring the critical challenges and factors influencing the E-learning system usage during COVID-19 pandemic (2020)Trait emotional intelligence: psychometric investigation with reference to established trait taxonomies (2001)Quality criteria were proposed for measurement properties of health status questionnaires (2006)The dirty dozen: A concise measure of the dark triad. (2010)Les passions de l'âme: On obsessive and harmonious passion. (2003)Pursuing Happiness: The Architecture of Sustainable Change (2005)Self‐determination theory and work motivation (2005)Gamification in theory and action: A survey (2014)
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References

  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,172 cited
  • 1983Principles and Practice in Second Language Acquisition5,339 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2004Handbook of Self-Determination Research4,542 cited
  • 2021A Concise Introduction to Mixed Methods Research4,472 cited
  • 2013Sociocultural Theory and Second Language Learning3,850 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1993The handbook of psychological testing3,534 cited
  • 2009Handbook of Motivation at School2,465 cited
  • 1973Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis.2,442 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

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1,927 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2011Teaching and Researching Motivation1,393 cited
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    • 2023Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement28 cited