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A study on the learning experience of visitors of digital museums in STEAM education: From the perspective of visitors’ visual evaluation
2 references·7 citing·36 second hop
A study on the learning experience of visitors of digital museums in STEAM education: From the perspective of visitors’ visual evaluation (2022)A study on the learning experience of vis…Exploring the experience value of museum visitors as a co-creation process (2017)Exploring the experience valu…Embodying experience (2006)Embodying experienceEducational Uses of Virtual Museums and Cultural and Geological Digital Heritage Platforms: A Systematic Literature Review (2026)Educational Uses of Virtual M…Evaluating User Experience in Digital Curation Within Libraries, Archives, and Museums (2025)Evaluating User Experience in…Drama in Museums: Redefining Museums as an Interdisciplinary Educational Space (2025)Drama in Museums: Redefining …Crafting learning experiences: A case study of the National Palace Museum (2025)Crafting learning experiences…Comprehensive Evaluation Index System for Sustainable Development of Digital Museums: An Empirical Study Based on ACG–TSOBP Model and SDN–IoT Architectures (2025)Comprehensive Evaluation Inde…THE ATMOSPHERIC ELEMENTS OF THE EGYPTIAN MUSEUMS AND THEIR EFFECT ON THE EGYPTIANS' INTENTIONS TO REVISIT (2023)THE ATMOSPHERIC ELEMENTS OF T…Effects of Haptic interaction on learning performance and satisfaction with 3D collections (2023)Effects of Haptic interaction…Studies in Ethnomethodology. (1968)Lectures on Conversation (1995)New directions for customer‐to‐customer interaction research (2010)Cultural consumption, interactive sociality, and the museum (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Evolving to a New Dominant Logic for Marketing (2003)Service-dominant logic: continuing the evolution (2007)Understanding tourism loyalty: Horizontal vs. destination loyalty (2017)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Customer value co-creation in the hospitality and tourism industry: a systematic literature review (2022)Atmospherics as a Marketing Tool (1974)Heritage/Cultural Attraction Atmospherics: Creating the Right Environment for the Heritage/Cultural Visitor (2007)The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education (2017)Müzelerin Atmosfer Bileşenleri Açısından Değerlendirilmesi: Kayseri Lisesi Milli Mücadele Müzesi (2024)The Influence of Museum Experience and Ambiance on Word-of-Mouth and the Mediating Role of Visitor Satisfaction (2024)A grounded investigation of game immersion (2004)Interactive Multimodal Learning Environments (2007)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)Bridging the Gap: Using Digital Interactives for Social Museums (2024)Research on the edutainment experience and learning of generation Z in multisensory museums: An integrated framework of SOBC model with CTML (2026)The cornerstones of competitive advantage: A resource‐based view (1993)Resource-based theories of competitive advantage: A ten-year retrospective on the resource-based view (2001)Review: Information Technology and Organizational Performance: An Integrative Model of IT Business Value1 (2004)User satisfaction with mobile websites: the impact of perceived usefulness (PU), perceived ease of use (PEOU) and trust (2014)"I always assumed that I wasn't really that close to [her]" (2015)Experiencing immersive virtual reality in museums (2019)Achieving Cultural Sustainability in Museums: A Step Toward Sustainable Development (2019)A Modified CRITIC Method to Estimate the Objective Weights of Decision Criteria (2021)Analytical hierarchy process: revolution and evolution (2021)Experience and Education (1986)Situated Learning (1991)Rethinking diversity: Hybridity and hybrid language practices in the third space (1999)Web of Science and Scopus language coverage (2019)Google Scholar, Microsoft Academic, Scopus, Dimensions, Web of Science, and OpenCitations’ COCI: a multidisciplinary comparison of coverage via citations (2020)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)
this work references cited by second hop

References

  • 2017Exploring the experience value of museum visitors as a co-creation process221 cited
  • 2006Embodying experience118 cited

Cited by

  • 2023Effects of Haptic interaction on learning performance and satisfaction with 3D collections9 cited
  • 2023THE ATMOSPHERIC ELEMENTS OF THE EGYPTIAN MUSEUMS AND THEIR EFFECT ON THE EGYPTIANS' INTENTIONS TO REVISIT5 cited
  • 2025Evaluating User Experience in Digital Curation Within Libraries, Archives, and Museums2 cited
  • 2025Crafting learning experiences: A case study of the National Palace Museum1 cited
  • 2025Drama in Museums: Redefining Museums as an Interdisciplinary Educational Space1 cited
  • 2026Educational Uses of Virtual Museums and Cultural and Geological Digital Heritage Platforms: A Systematic Literature Review1 cited
  • 2025Comprehensive Evaluation Index System for Sustainable Development of Digital Museums: An Empirical Study Based on ACG–TSOBP Model and SDN–IoT Architectures1 cited

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