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AGILE LEARNING IN MARKETING: SCRUM IN HIGHER EDUCATION
13 references·0 citing·57 second hopsampled
AGILE LEARNING IN MARKETING: SCRUM IN HIGHER EDUCATION (2022)AGILE LEARNING IN MARKETING: SCRUM IN HIG…The Flipped Classroom: A Survey of the Research (2020)The Flipped Classroom: A Surv…Flow and business simulation games: A typology of students (2020)Flow and business simulation …Encouraging intrinsic motivation in management training: The use of business simulation games (2019)Encouraging intrinsic motivat…Agile Methodologies in Education: A Review (2018)Agile Methodologies in Educat…Four key challenges to the design of blended learning: A systematic literature review (2017)Four key challenges to the de…An agile method for teaching agile in business schools (2013)An agile method for teaching …Content clouds as exploratory qualitative data analysis (2010)Content clouds as exploratory…Optimal learning in optimal contexts: The role of self-determination in education. (2008)Optimal learning in optimal c…The Influence of Active Learning on the College Student Departure Process (2000)The Influence of Active Learn…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…A Motivated Exploration of Motivation Terminology (2000)A Motivated Exploration of Mo…The Development and Validation of Scales Assessing Students' Achievement Goal Orientations (1998)The Development and Validatio…Motivational processes affecting learning. (1986)Motivational processes affect…Feminist Visualization: Re-envisioning GIS as a Method in Feminist Geographic Research (2002)Grounded Visualization: Integrating the Analysis of Qualitative and Quantitative Data through Grounded Theory and Visualization (2006)Visual methodologies. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1986Motivational processes affecting learning.6,921 cited
  • 2020The Flipped Classroom: A Survey of the Research2,435 cited
  • 2000A Motivated Exploration of Motivation Terminology920 cited
  • 1998The Development and Validation of Scales Assessing Students' Achievement Goal Orientations809 cited
  • 2017Four key challenges to the design of blended learning: A systematic literature review696 cited
  • 2000The Influence of Active Learning on the College Student Departure Process654 cited
  • 2008Optimal learning in optimal contexts: The role of self-determination in education.577 cited
  • 2010Content clouds as exploratory qualitative data analysis153 cited
  • 2019Encouraging intrinsic motivation in management training: The use of business simulation games101 cited
  • 2018Agile Methodologies in Education: A Review80 cited
  • 2013An agile method for teaching agile in business schools61 cited
  • 2020Flow and business simulation games: A typology of students53 cited

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