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Toys, Comics and Transmedia Play: Tracing the connections between multidimensional storytelling and playability
16 references·0 citing·34 second hop
Toys, Comics and Transmedia Play: Tracing the connections between multidimensional storytelling and playability (2022)Toys, Comics and Transmedia Play: Tracing…The Performance Studies Reader (2025)The Performance Studies ReaderFantastic Transmedia (2015)Fantastic TransmediaCult collectors: nostalgia, fandom and collecting popular culture (2014)Cult collectors: nostalgia, f…Transmedia Play: Literacy Across Media (2013)Transmedia Play: Literacy Acr…Critical Approaches to Comics (2012)Critical Approaches to ComicsComics Versus Art (2012)Comics Versus ArtAnime's Media Mix (2012)Anime's Media MixCritical Play (2009)Critical PlayComics and sequential art : principles and practices from the legendary cartoonist (2008)Comics and sequential art : p…Understanding Comics: The Invisible Art (1998)Understanding Comics: The Inv…Powerplay: Toys As Popular Culture (1996)Powerplay: Toys As Popular Cu…The art of the funnies: an aesthetic history (1994)The art of the funnies: an ae…The Art of the Comic Book: An Aesthetic History (1994)The Art of the Comic Book: An…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…An Exploratory Model of Play (1971)An Exploratory Model of PlaySocial participation among pre-school children. (1932)Social participation among pr…Mental Development in the Child and the Race. (1895)An Integrative Model for the Study of Developmental Competencies in Minority Children (1996)Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics (2010)Peer Relationships, Child Development, and Adjustment: A Developmental Psychopathology Perspective (2015)The Social Construction of Reality (1967)The Human Condition (1998)Play at work: continuation, intervention and usurpation (2011)Why people gamble: a model with five motivational dimensions (2012)Mind, Self, and Society (2015)Historical Lines and an Overview of Current Research on Flow (2021)“Sixth Avenue is now a memory”: Regimes of spatial inscription and the performative limits of the official city-text (2008)Practice as Research in the Arts (2013)Feminist geographies of digital work (2016)Machines and Mindlessness: Social Responses to Computers (2000)Event structure in perception and conception. (2001)Anthropomorphism and the social robot (2003)Reading Multimodal Texts in the 21st Century. (2012)Reading comics for the field of International Relations: Theory, method and the Bosnian War (2016)Defining digital comics: a British Library perspective (2018)“First Principles” of Animation (2014)Animating the Instant (2014)Regional tv: Affective Media Geographies (2015)A ‘benign addition’? Research on ICT and pre‐school children (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)Lifeworld Inc—And What to Do about it (2011)The Game Definition Game (2016)Designing Games for Moral Learning and Knowledge Building (2017)Framing Education: Doing Comics Literacy in the Classroom (2017)Comics and the Body: Drawing, Reading, and Vulnerability (2020)The rewriting ethos of the Vertigo imprint: critical perspectives on memory-making and canon formation in the American comics field (2022)Expanding Literacies through Graphic Novels (2006)Superman: The Persistence of an American Icon (2017)The Narratology of Comic Art (Edition 1) (2017)
this work references cited by second hop

References

  • 1998Understanding Comics: The Invisible Art3,139 cited
  • 1932Social participation among pre-school children.1,363 cited
  • 2009Critical Play447 cited
  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 2012Anime's Media Mix407 cited
  • 2025The Performance Studies Reader382 cited
  • 2008Comics and sequential art : principles and practices from the legendary cartoonist210 cited
  • 1971An Exploratory Model of Play177 cited
  • 2012Comics Versus Art157 cited
  • 1994The Art of the Comic Book: An Aesthetic History141 cited
  • 1994The art of the funnies: an aesthetic history124 cited
  • 1996Powerplay: Toys As Popular Culture98 cited
  • 2015Fantastic Transmedia84 cited
  • 2012Critical Approaches to Comics82 cited
  • 2014Cult collectors: nostalgia, fandom and collecting popular culture72 cited
  • 2013Transmedia Play: Literacy Across Media51 cited

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