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How Personalization Affects Motivation in Gamified Review Assessments
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How Personalization Affects Motivation in Gamified Review Assessments (2023)How Personalization Affects Motivation in…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness (2017)Self-Determination Theory: Ba…Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…From game design elements to gamefulness (2011)From game design elements to …Motivational profiles from a self-determination perspective: The quality of motivation matters. 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(1956)Taxonomy of Educational Objec…Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review (2024)Personalised gamification enh…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Self-Efficacy: The Exercise of Control (1999)Development of Achievement Motivation (2007)A Motivational Perspective on Engagement and Disaffection (2008)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)Self-efficacy: Toward a unifying theory of behavioral change. 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References

  • 2006Using thematic analysis in psychology193,725 cited
  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 2017Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness12,563 cited
  • 2011From game design elements to gamefulness8,391 cited
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  • 2003A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts.3,055 cited
  • 2003Calculating, Interpreting, And Reporting Cronbach’s Alpha Reliability Coefficient For Likert-Type Scales2,973 cited
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  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2000On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS)1,579 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
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1,450 cited
  • 2009Motivational profiles from a self-determination perspective: The quality of motivation matters.1,077 cited
  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
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    • 2024Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review29 cited