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The Impact of Gamification on Student Motivation and Engagement: An Empirical Study
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The Impact of Gamification on Student Motivation and Engagement: An Empirical Study (2023)The Impact of Gamification on Student Mot…Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Teaching and Researching: Motivation (2013)Teaching and Researching: Mot…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Facilitating optimal motivation and psychological well-being across life's domains. (2008)Facilitating optimal motivati…Measuring cognitive and psychological engagement: Validation of the Student Engagement Instrument (2006)Measuring cognitive and psych…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year. (1993)Motivation in the classroom: …Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Self-Efficacy: The Exercise of Control (1999)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Capturing autonomy, competence, and relatedness at work: Construction and initial validation of the Work‐related Basic Need Satisfaction scale (2010)Motivation, Personality, and Development Within Embedded Social Contexts: An Overview of Self-Determination Theory (2012)On psychological growth and vulnerability: Basic psychological need satisfaction and need frustration as a unifying principle. (2013)An Attributional Theory of Motivation and Emotion (1986)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational and self-regulated learning components of classroom academic performance. (1990)Sense of relatedness as a factor in children's academic engagement and performance. (2003)Handbook of Motivation at School (2009)The Influence of Affective Teacher–Student Relationships on Students’ School Engagement and Achievement (2011)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Science and Human Behavior (1953)The Gamification of Learning: a Meta-analysis (2019)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Attitudes, Motivation, and Second Language Learning: A Meta–Analysis of Studies Conducted by Gardner and Associates (2003)Attitudes, Orientations, and Motivations in Language Learning: Advances in Theory, Research, and Applications (2003)Autonomy in language teaching and learning (2007)What Good Are Positive Emotions? (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)
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References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 1993Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year.3,427 cited
  • 2008Facilitating optimal motivation and psychological well-being across life's domains.2,897 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2013Teaching and Researching: Motivation2,428 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2006Measuring cognitive and psychological engagement: Validation of the Student Engagement Instrument

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1,773 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
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