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Using Machine Learning and SEM to Analyze Attitudes towards adopting Metaverse in Higher Education
16 references·0 citing·44 second hop
Using Machine Learning and SEM to Analyze Attitudes towards adopting Metaverse in Higher Education (2023)Using Machine Learning and SEM to Analyze…An analysis of the technology acceptance model in understanding university students behavioral intention to use metaverse technologies (2023)An analysis of the technology…Factors Affecting Learners’ Adoption of an Educational Metaverse Platform: An Empirical Study Based on an Extended UTAUT Model (2022)Factors Affecting Learners’ A…A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach (2022)A conceptual framework for de…The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics (2020)The effect of educational vir…Reliability estimation in a multilevel confirmatory factor analysis framework. (2013)Reliability estimation in a m…Principles and Practice of Structural Equation Modeling (2012)Principles and Practice of St…Attitudes to technology, perceived computer self-efficacy and computer anxiety as predictors of computer supported education (2012)Attitudes to technology, perc…The Effect of Simplicity and Perceived Control on Perceived Ease of Use. (2007)The Effect of Simplicity and …Simulations, Learning and the Metaverse: Changing Cultures in Legal Education (2007)Simulations, Learning and the…Explaining intention to use mobile chat services: moderating effects of gender (2005)Explaining intention to use m…A social influence model of consumer participation in network- and small-group-based virtual communities (2004)A social influence model of c…Influence of Computer Attitude and Self-Efficacy on IT Usage Behavior (2001)Influence of Computer Attitud…The Metaphysics of Virtual Reality (1994)The Metaphysics of Virtual Re…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Attitude-behavior relations: A theoretical analysis and review of empirical research. 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(2003)Examining the Impact of Artificial Intelligence and Social and Computer Anxiety in E-Learning Settings: Students’ Perceptions at the University Level (2022)Metaverse system adoption in education: a systematic literature review (2022)Prediction of User’s Intention to Use Metaverse System in Medical Education: A Hybrid SEM-ML Learning Approach (2022)Using Social Network Sites: The Effects of Playfulness, Critical Mass and Trust in a Hedonic Context (2009)Demographic differences in perceived benefits from gamification (2014)Examining the students’ behavioral intention to use e-learning in Azerbaijan? The General Extended Technology Acceptance Model for E-learning approach (2017)POSITIVE PSYCHOLOGICAL CAPITAL: MEASUREMENT AND RELATIONSHIP WITH PERFORMANCE AND SATISFACTION (2007)Measurement invariance conventions and reporting: The state of the art and future directions for psychological research (2016)Assessing measurement model quality in PLS-SEM using confirmatory composite analysis (2019)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 2012Principles and Practice of Structural Equation Modeling38,893 cited
  • 1977Attitude-behavior relations: A theoretical analysis and review of empirical research.7,609 cited
  • 2004A social influence model of consumer participation in network- and small-group-based virtual communities2,242 cited
  • 2013Reliability estimation in a multilevel confirmatory factor analysis framework.1,502 cited
  • 1994The Metaphysics of Virtual Reality854 cited
  • 2005Explaining intention to use mobile chat services: moderating effects of gender641 cited
  • 2022A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach465 cited
  • 2012Attitudes to technology, perceived computer self-efficacy and computer anxiety as predictors of computer supported education356 cited
  • 2001Influence of Computer Attitude and Self-Efficacy on IT Usage Behavior333 cited
  • 2022Factors Affecting Learners’ Adoption of an Educational Metaverse Platform: An Empirical Study Based on an Extended UTAUT Model174 cited
  • 2020The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics114 cited

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  • 2007Simulations, Learning and the Metaverse: Changing Cultures in Legal Education38 cited
  • 2007The Effect of Simplicity and Perceived Control on Perceived Ease of Use.22 cited
  • 2023An analysis of the technology acceptance model in understanding university students behavioral intention to use metaverse technologies17 cited
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