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The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study
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The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study (2023)The Impact of Virtual Museum on Learning …Effects of technology application on museum learning: a meta-analysis of 42 studies published between 2011 and 2021 (2021)Effects of technology applica…Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums (2020)Ambient Information Visualisa…Lessons learned from supplementing archaeological museum exhibitions with virtual reality (2019)Lessons learned from suppleme…An experiential view to children learning in museums with Augmented Reality (2019)An experiential view to child…The Role of Collaboration, Computer Use, Learning Environments, and Supporting Strategies in CSCL: A Meta-Analysis (2018)The Role of Collaboration, Co…How augmented reality, textual, and collaborative scaffolds work synergistically to improve learning in a science museum (2018)How augmented reality, textua…The Loupe: Tangible Augmented Reality For Learning To Look At Ancient Greek Art (2016)The Loupe: Tangible Augmented…Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Enhancing art gallery visitor…Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Effects of Virtual Reality an…Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums (2014)Understanding and Engagement …Informal Learning in Museums (2014)Informal Learning in MuseumsCognitive Theory of Multimedia Learning (2014)Cognitive Theory of Multimedi…Scaffolding Informal Learning in Science Museums: How Much Is Too Much? 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References

  • 1988Meta-Ethnography2,721 cited
  • 2014Cognitive Theory of Multimedia Learning1,973 cited
  • 2013A meta-analysis of the effects of face-to-face cooperative learning. Do recent studies falsify or verify earlier findings?541 cited
  • 2016Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum515 cited
  • 2018The Role of Collaboration, Computer Use, Learning Environments, and Supporting Strategies in CSCL: A Meta-Analysis451 cited
  • 2012Using augmented reality and knowledge-building scaffolds to improve learning in a science museum231 cited
  • 2016Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective193 cited
  • 2014Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums176 cited
  • 2019An experiential view to children learning in museums with Augmented Reality121 cited
  • 2020Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums103 cited
  • 2019Lessons learned from supplementing archaeological museum exhibitions with virtual reality91 cited
  • 2016The Loupe: Tangible Augmented Reality For Learning To Look At Ancient Greek Art74 cited
  • 2014Informal Learning in Museums59 cited
  • 2018How augmented reality, textual, and collaborative scaffolds work synergistically to improve learning in a science museum

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59 cited
  • 2013Scaffolding Informal Learning in Science Museums: How Much Is Too Much?52 cited
  • 2021Effects of technology application on museum learning: a meta-analysis of 42 studies published between 2011 and 202137 cited
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    • 2026Guidance in museum virtual tours: The impact of a gamified mobile guide on elementary students’ learning experiences4 cited
    • 2026Educational Uses of Virtual Museums and Cultural and Geological Digital Heritage Platforms: A Systematic Literature Review1 cited