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Müze Eğitiminde Yeni Teknolojilerin Kullanımı ve Kazanımlar
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Müze Eğitiminde Yeni Teknolojilerin Kullanımı ve Kazanımlar (2023)Müze Eğitiminde Yeni Teknolojilerin Kulla…METAVERSE AND SELF-REPRESENTATION (2022)METAVERSE AND SELF-REPRESENTA…A Bodies‐On Museum: The Transformation of Museum Embodiment through Virtual Technology (2022)A Bodies‐On Museum: The Trans…The application of virtual reality technology in museum exhibition ——Take the Han Dynasty Haihunhou Ruins Museum in Nanchang as an example (2021)The application of virtual re…Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Innovating the cultural herit…Advertising in the Metaverse: Research Agenda (2021)Advertising in the Metaverse:…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS (2020)DIGITAL INTERACTIVE EXPERIENC…The Research on Application of Virtual Reality Technology in Museums (2019)The Research on Application o…Experiencing immersive virtual reality in museums (2019)Experiencing immersive virtua…Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology (2019)Bridging Museum Mission to Vi…Augmenting Museum Communication Services to Create Young Audiences (2019)Augmenting Museum Communicati…The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018)The Past, Present, and Future…MÜZEDE SANAL GERÇEKLİK UYGULAMALARI: BİR ÖRNEK ÇALIŞMA OLARAK KAPLUMBAĞA TERBİYECİSİ (2017)MÜZEDE SANAL GERÇEKLİK UYGULA…A study of Virtual Reality experience value and learning efficiency of museum - using Shihsanhang museum as an example (2017)A study of Virtual Reality ex…General Education and Museum Education: Between Singularity and Plurality (2006)General Education and Museum …Exploring virtual museums: Pre‐service teachers' experiences of virtual museums in gifted and talented education (2024)Exploring virtual museums: Pr…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Constructing Smart Digital Media for Museum Education Post Pandemic Recovery: A Review and Recommendation (2021)Redefining the Digital Paradigm for Virtual Museums (2021)The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study (2023)Co‐citation in the scientific literature: A new measure of the relationship between two documents (1973)CiteSpace II: Detecting and visualizing emerging trends and transient patterns in scientific literature (2005)Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses (2007)Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing (2020)Hyperscanning: A Valid Method to Study Neural Inter-brain Underpinnings of Social Interaction (2020)Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse (2022)6 The Life Story Interview (1998)Learning in the Museum (2002)The Museum Experience (2016)Discovering the determinants of museum visitors’ immersion into experience: the impact of interactivity, expectations, and skepticism (2021)Digitally enriched exhibitions: Perspectives from Museum professionals (2024)The collision of tradition and fashion: How anthropomorphizing museum exhibits influences cultural inheritance (2025)An approach to environmental psychology (1974)Welcome to the experience economy. 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Thoughts on museums, archives, libraries, and professional training (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Changes and Challenges in Museum Management after the COVID-19 Pandemic (2021)Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors’ immersive experiences and post-experience behaviours (2022)Oracles on “Advertising”: Searching for a Definition (2002)If Advertising Won't Die, What Will It Be? Toward a Working Definition of Advertising (2016)Digital technologies: tensions in privacy and data (2022)False idols: Unpacking the opportunities and challenges of falsity in the context of virtual influencers (2022)Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse (2023)Human Nature and the Social Order (1941)Metaverse Evreninde Yer Alan Bazı Uygulamalar Üzerine Tematik Bir Analiz (2022)Metaverse ve Din Eğitimi (2022)METAVERSE’DE BİREYİN TOPLUMSALLAŞMA SÜRECİ (2022)The Field of Cultural Production: Essays on Art and Literature (1996)Alternative icons: rethinking symbols of power in ‘The World of Stonehenge’ (2024)Museums and Urban Sustainability: A Comparative Study of Athens and Singapore (2025)Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025)
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References

  • 2018The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature1,137 cited
  • 2021Advertising in the Metaverse: Research Agenda645 cited
  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2021Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction318 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2019Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology53 cited
  • 2022METAVERSE AND SELF-REPRESENTATION44 cited
  • 2019Augmenting Museum Communication Services to Create Young Audiences36 cited
  • 2017A study of Virtual Reality experience value and learning efficiency of museum - using Shihsanhang museum as an example24 cited
  • 2022A Bodies‐On Museum: The Transformation of Museum Embodiment through Virtual Technology20 cited
  • 2006General Education and Museum Education: Between Singularity and Plurality18 cited
  • 2019The Research on Application of Virtual Reality Technology in Museums17 cited
  • 2020DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS16 cited
  • 2021The application of virtual reality technology in museum exhibition ——Take the Han Dynasty Haihunhou Ruins Museum in Nanchang as an example

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14 cited
  • 2017MÜZEDE SANAL GERÇEKLİK UYGULAMALARI: BİR ÖRNEK ÇALIŞMA OLARAK KAPLUMBAĞA TERBİYECİSİ7 cited
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    • 2024Exploring virtual museums: Pre‐service teachers' experiences of virtual museums in gifted and talented education2 cited