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Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
16 references·0 citing·43 second hop
Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools (2023)Educational technology: Exploring the con…The effect of games and simulations on higher education: a systematic literature review (2017)The effect of games and simul…Game-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …Critical Thinking and Education (2016)Critical Thinking and Educati…Resilience Building in Students: The Role of Academic Self-Efficacy (2015)Resilience Building in Studen…Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance (2014)Effects of different video le…Unpacking online learning experiences: Online learning self-efficacy and learning satisfaction (2013)Unpacking online learning exp…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Common Knowledge : The Development of Understanding in the Classroom (2012)Common Knowledge : The Develo…Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)Not just fun, but serious str…Cognitive and Social Constructivism: Developing Tools for an Effective Classroom. (2009)Cognitive and Social Construc…Teachers as Facilitators: What Autonomy‐Supportive Teachers Do and Why Their Students Benefit (2006)Teachers as Facilitators: Wha…Applying educational theory in practice (2003)Applying educational theory i…Peer education: The untapped potential (1984)Peer education: The untapped …The Ecology of Human Development (1979)The Ecology of Human Developm…The origins of intelligence in children. (1952)Thought and language (1962)Identity : Youth and Crisis. 1968 (1968)Social Constructivist Teaching Strategies in the Small Group Classroom (2013)Handbook of Game-Based Learning. (2020)Emotion regulation and psychological well-being in teacher work engagement: A case of British and Iranian English language teachers (2021)THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Situated Learning: Legitimate Peripheral Participation. 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(2013)Barriers to student active learning in higher education (2020)Analysing the Impact of Artificial Intelligence and Computational Sciences on Student Performance: Systematic Review and Meta-analysis (2023)Talking science: language, learning, and values (1991)Supporting and Promoting Argumentation Discourse in Science Education (2002)Explaining the dialogic processes of teaching and learning: The value and potential of sociocultural theory (2012)A Developmental Model of Critical Thinking (1999)How literacy in its fundamental sense is central to scientific literacy (2003)Thinking in Education (2003)Ecology of the family as a context for human development: Research perspectives. (1986)The world report on violence and health (2002)The Bioecological Model of Human Development (2007)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 1979The Ecology of Human Development33,398 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2015Foundations of Game-Based Learning2,533 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research1,379 cited
  • 2012Common Knowledge : The Development of Understanding in the Classroom1,330 cited
  • 2006Teachers as Facilitators: What Autonomy‐Supportive Teachers Do and Why Their Students Benefit1,081 cited
  • 2017The effect of games and simulations on higher education: a systematic literature review969 cited
  • 2016Critical Thinking and Education866 cited
  • 2003Applying educational theory in practice842 cited
  • 2009Cognitive and Social Constructivism: Developing Tools for an Effective Classroom.785 cited
  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness614 cited
  • 2014Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance590 cited
  • 1984Peer education: The untapped potential547 cited
  • 2013Unpacking online learning experiences: Online learning self-efficacy and learning satisfaction497 cited

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2015
Resilience Building in Students: The Role of Academic Self-Efficacy
493 cited
  • 2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning479 cited
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