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Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
16 references·0 citing·51 second hop
Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model (2023)Enhancing motivation and academic perform…Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math (2020)Active learning narrows achie…Exploring the role of e-learning readiness on student satisfaction and motivation in flipped classroom (2017)Exploring the role of e-learn…Optimizing performance through intrinsic motivation and attention for learning: The OPTIMAL theory of motor learning (2016)Optimizing performance throug…INTRINSIC MOTIVATION, LEARNING GOALS, ENGAGEMENT, AND ACHIEVEMENT IN A DIVERSE HIGH SCHOOL (2016)INTRINSIC MOTIVATION, LEARNIN…Applying learning theories and instructional design models for effective instruction (2016)Applying learning theories an…Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)An online game approach for i…From game design elements to gamefulness (2011)From game design elements to …Motivational Design for Learning and Performance (2009)Motivational Design for Learn…Autonomy, competence, and relatedness in the classroom (2009)Autonomy, competence, and rel…Digital Games in Education (2007)Digital Games in EducationDigital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Motivating Learning, Performance, and Persistence: The Synergistic Effects of Intrinsic Goal Contents and Autonomy-Supportive Contexts. (2004)Motivating Learning, Performa…Effects of a Sport Education Intervention on Students’ Motivational Responses in Physical Education (2004)Effects of a Sport Education …Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Motivational and self-regulated learning components of classroom academic performance. (1990)Motivational and self-regulat…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Thought and language (1962)Experiential Learning : Experience as the Source of Learning and Development (1983)Serious Games : An Overview (2007)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Intrinsic Versus Extrinsic Goal Contents in Self-Determination Theory: Another Look at the Quality of Academic Motivation (2006)Student engagement with school: Critical conceptual and methodological issues of the construct (2008)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Toward a Theory of Intrinsically Motivating Instruction* (1981)Expectancies, values and academic behaviors (1983)Development of a Structured Interview for Assessing Student Use of Self-Regulated Learning Strategies (1986)Classrooms: Goals, structures, and student motivation. 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(1977)Self-Efficacy: The Exercise of Control (1999)Setting the scientific stage for esports psychology: a systematic review (2020)Superiority of external attentional focus for motor performance and learning: Systematic reviews and meta-analyses. (2021)Exploring factors influencing impulse buying in live streaming shopping: a stimulus-organism-response (SOR) perspective (2022)The systematic process of motivational design (1987)A Framework for Designing Scaffolds That Improve Motivation and Cognition (2013)Facilitating student engagement through the flipped learning approach in K-12: A systematic review (2020)Koronavirüs (Covid-19) Pandemisi Sırasında İlköğretim Öğrencilerinin Uzaktan Eğitime Yönelik İmge ve Algıları: Bir Metafor Analizi (2020)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Instructor strategies to aid implementation of active learning: a systematic literature review (2021)Why students do not turn on their video cameras during online classes and an equitable and inclusive plan to encourage them to do so (2021)Algorithmic fairness in education (2022)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)A Motivational Model of Video Game Engagement (2010)A Self-determination Theory Perspective on Student Engagement (2012)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2011From game design elements to gamefulness8,391 cited
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  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
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  • 2009Motivational Design for Learning and Performance1,112 cited
  • 2007Digital Games in Education607 cited
  • 2017Exploring the role of e-learning readiness on student satisfaction and motivation in flipped classroom514 cited
  • 2016INTRINSIC MOTIVATION, LEARNING GOALS, ENGAGEMENT, AND ACHIEVEMENT IN A DIVERSE HIGH SCHOOL436 cited
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Applying learning theories and instructional design models for effective instruction
372 cited
  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
  • 2004Effects of a Sport Education Intervention on Students’ Motivational Responses in Physical Education315 cited
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