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How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training
16 references·0 citing·37 second hop
How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training (2024)How to improve reading and writing skills…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Improving Students’ Learning With Effective Learning Techniques (2013)Improving Students’ Learning …Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…What video games have to teach us about learning and literacy (2003)What video games have to teac…Overview of self-determination theory: An organismic-dialectical perspective. (2002)Overview of self-determinatio…DRC: A dual route cascaded model of visual word recognition and reading aloud. (2001)DRC: A dual route cascaded mo…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis (1989)Psychometric Properties of th…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…The theory of planned behavior (1991)From game design elements to gamefulness (2011)An interactive activation model of context effects in letter perception: I. An account of basic findings. (1981)A distributed, developmental model of word recognition and naming. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2001DRC: A dual route cascaded model of visual word recognition and reading aloud.4,245 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2013Improving Students’ Learning With Effective Learning Techniques3,132 cited
  • 2002Overview of self-determination theory: An organismic-dialectical perspective.3,046 cited
  • 1989Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis2,691 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
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Gamifying learning experiences: Practical implications and outcomes
2,013 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
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