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The influence of acute sprint exercise on cognition, gaming performance, and cortical hemodynamics in esports players and age-matched controls
16 references·1 citing·54 second hop
The influence of acute sprint exercise on cognition, gaming performance, and cortical hemodynamics in esports players and age-matched controls (2024)The influence of acute sprint exercise on…Setting the scientific stage for esports psychology: a systematic review (2020)Setting the scientific stage …Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review (2020)Converging Evidence Supportin…Theories of Cognitive Aging and Work (2019)Theories of Cognitive Aging a…The Psychology of Esports: A Systematic Literature Review (2018)The Psychology of Esports: A …Different cognitive abilities displayed by action video gamers and non-gamers (2018)Different cognitive abilities…What Is eSports and Why Do People Watch It? (2017)What Is eSports and Why Do Pe…Neural Basis of Video Gaming: A Systematic Review (2017)Neural Basis of Video Gaming:…Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Meta-analysis of action video…Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport” (2016)Virtual(ly) Athletes: Where e…Reliability and validity of neurobehavioral function on the Psychology Experimental Building Language test battery in young adults (2015)Reliability and validity of n…Memory abilities in action video game players (2014)Memory abilities in action vi…Beyond the “core-gamer”: Genre preferences and gratifications in computer games (2014)Beyond the “core-gamer”: Genr…The Psychology Experiment Building Language (PEBL) and PEBL Test Battery (2013)The Psychology Experiment Bui…Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition (2012)Action video gaming and cogni…On the Scientific Relevance of eSports. (2006)On the Scientific Relevance o…The Go/No-Go Association Task (2001)The Go/No-Go Association TaskExploring the dynamics of prefrontal cortex in the interaction between orienteering experience and cognitive performance by fNIRS (2024)Exploring the dynamics of pre…The Wisdom of Teams: Creating the High-Performance Organization (1997)Competitively Contingent Rewards and Intrinsic Motivation: Can Losers Remain Motivated? (2003)On the Digital Playing Field (2012)Esports matrix: Structuring the esports research agenda (2020)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Measuring individual differences in implicit cognition: The implicit association test. (1998)Diagnostic and Statistical Manual of Mental Disorders (2013)EEG Based Stress Monitoring (2015)EEG based stress level identification (2016)Music education, academic achievement, and executive functions. (2017)Implicit social cognition: Attitudes, self-esteem, and stereotypes. 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References

  • 2017What Is eSports and Why Do People Watch It?1,326 cited
  • 2001The Go/No-Go Association Task1,169 cited
  • 2013The Psychology Experiment Building Language (PEBL) and PEBL Test Battery1,092 cited
  • 2017Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.840 cited
  • 2016Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”595 cited
  • 2018The Psychology of Esports: A Systematic Literature Review376 cited
  • 2020Setting the scientific stage for esports psychology: a systematic review311 cited
  • 2006On the Scientific Relevance of eSports.311 cited
  • 2017Neural Basis of Video Gaming: A Systematic Review276 cited
  • 2012Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition256 cited
  • 2014Memory abilities in action video game players125 cited
  • 2018Different cognitive abilities displayed by action video gamers and non-gamers125 cited
  • 2014Beyond the “core-gamer”: Genre preferences and gratifications in computer games125 cited
  • 2019Theories of Cognitive Aging and Work109 cited
  • 2020Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review

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93 cited
  • 2015Reliability and validity of neurobehavioral function on the Psychology Experimental Building Language test battery in young adults89 cited
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    • 2024Exploring the dynamics of prefrontal cortex in the interaction between orienteering experience and cognitive performance by fNIRS21 cited