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The Study on the Acceptance and Learning Effectiveness of Using E-Learning for Students in Fine Art and Design Colleges
16 references·0 citing·39 second hop
The Study on the Acceptance and Learning Effectiveness of Using E-Learning for Students in Fine Art and Design Colleges (2024)The Study on the Acceptance and Learning …Advantages and Disadvantages of Using e-Learning in University Education: Analyzing Students’ Perspectives (2021)Advantages and Disadvantages …Investigation of Views of Students and Teachers on Distance Education Practices during the Coronavirus (COVID-19) Pandemic (2020)Investigation of Views of Stu…Student enrollment, motivation and learning performance in a blended learning environment: The mediating effects of social, teaching, and cognitive presence (2019)Student enrollment, motivatio…Exploring the influential factors of continuance intention to use mobile Apps: Extending the expectation confirmation model (2018)Exploring the influential fac…Investigating users’ perspectives on e-learning: An integration of TAM and IS success model (2015)Investigating users’ perspect…Improving Training Effectiveness in Work Organizations (2014)Improving Training Effectiven…The effect of goal setting on group performance: A meta-analysis. (2011)The effect of goal setting on…An empirical study of instructor adoption of web-based learning systems (2009)An empirical study of instruc…Understanding e-learning continuance intention: An extension of the Technology Acceptance Model (2006)Understanding e-learning cont…Empirical examination of the adoption of WebCT using TAM (2005)Empirical examination of the …Interorganizational Collaboration and the Locus of Innovation: Networks of Learning in Biotechnology (1996)Interorganizational Collabora…A Model of the Antecedents of Perceived Ease of Use: Development and Test (1996)A Model of the Antecedents of…Computer Self-Efficacy: Development of a Measure and Initial Test (1995)Computer Self-Efficacy: Devel…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…From Intentions to Actions: A Theory of Planned Behavior (1985)From Intentions to Actions: A…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research. (1977)Belief, Attitude, Intention a…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Understanding Information Technology Usage: A Test of Competing Models (1995)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)An Evolutionary Theory of Economic Change. (1983)Innovation and Learning: The Two Faces of R & D (1989)The Relational View: Cooperative Strategy and Sources of Interorganizational Competitive Advantage (1998)Dynamic capabilities: what are they? (2000)The Theory of Economic Development (2003)Open for innovation: the role of openness in explaining innovation performance among U.K. manufacturing firms (2005)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The theory of planned behavior (1991)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Explaining and predicting users’ continuance intention toward e-learning: An extension of the expectation–confirmation model (2009)Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning (2012)Continuance intention to use MOOCs: Integrating the technology acceptance model (TAM) and task technology fit (TTF) model (2016)Understanding Attitudes and Predicting Social Behavior (1980)Extending the TAM model to explore the factors that affect Intention to Use an Online Learning Community (2009)PERSPECTIVE: Older Adults' Adoption of Technology: An Integrated Approach to Identifying Determinants and Barriers (2014)Investigating the influence of the most commonly used external variables of TAM on students’ Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios (2016)Structural equation modeling in practice: A review and recommended two-step approach. (1988)User Acceptance of Information Technology: Toward A Unified View1 (2003)Security-related factors in extended UTAUT model for NFC based mobile payment in the restaurant industry (2017)Exploring Students’ Acceptance of E-Learning Through the Development of a Comprehensive Technology Acceptance Model (2019)Effects of COVID-19 in E-learning on higher education institution students: the group comparison between male and female (2020)Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Structural Equation Modeling and Regression: Guidelines for Research Practice (2000)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)What factors determining customer continuingly using food delivery apps during 2019 novel coronavirus pandemic period? (2020)Adoption of green innovation technology to accelerate sustainable development among manufacturing industry (2022)“Extending the Technology Acceptance Model (TAM) to Predict University Students’ Intentions to Use Metaverse-Based Learning Platforms” (2023)Relationships Among Attitudes, Behavioral Intentions, and Behavior (1993)Factors affecting perceived effectiveness of COVID-19 prevention measures among Filipinos during Enhanced Community Quarantine in Luzon, Philippines: Integrating Protection Motivation Theory and extended Theory of Planned Behavior (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1985From Intentions to Actions: A Theory of Planned Behavior19,049 cited
  • 1996Interorganizational Collaboration and the Locus of Innovation: Networks of Learning in Biotechnology8,498 cited
  • 1995Computer Self-Efficacy: Development of a Measure and Initial Test6,414 cited
  • 1996A Model of the Antecedents of Perceived Ease of Use: Development and Test3,799 cited
  • 1977Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research.2,379 cited
  • 2006Understanding e-learning continuance intention: An extension of the Technology Acceptance Model1,398 cited
  • 2005Empirical examination of the adoption of WebCT using TAM803 cited
  • 2015Investigating users’ perspectives on e-learning: An integration of TAM and IS success model779 cited
  • 2018Exploring the influential factors of continuance intention to use mobile Apps: Extending the expectation confirmation model569 cited
  • 2020Investigation of Views of Students and Teachers on Distance Education Practices during the Coronavirus (COVID-19) Pandemic483 cited
  • 2014Improving Training Effectiveness in Work Organizations444 cited
  • 2021Advantages and Disadvantages of Using e-Learning in University Education: Analyzing Students’ Perspectives437 cited
  • 2019

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Student enrollment, motivation and learning performance in a blended learning environment: The mediating effects of social, teaching, and cognitive presence
426 cited
  • 2009An empirical study of instructor adoption of web-based learning systems397 cited
  • 2011The effect of goal setting on group performance: A meta-analysis.337 cited
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