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A Design Framework for Reflective Play
16 references·0 citing·42 second hop
A Design Framework for Reflective Play (2024)A Design Framework for Reflective PlayThe Self-Explanation Principle in Multimedia Learning (2014)The Self-Explanation Principl…Reflection (2013)ReflectionRAMESES publication standards: meta‐narrative reviews (2013)RAMESES publication standards…Teaching as a design science building pedagogical patterns for learning and technology (2012)Teaching as a design science …Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…The art of game design: a book of lenses (2009)The art of game design: a boo…Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)Not just fun, but serious str…Appreciation as Audience Response: Exploring Entertainment Gratifications Beyond Hedonism (2009)Appreciation as Audience Resp…Rethinking Rumination (2008)Rethinking RuminationReflection in Learning and Professional Development: Theory and Practice (2005)Reflection in Learning and Pr…Defining Reflection: Another Look at John Dewey and Reflective Thinking (2002)Defining Reflection: Another …Designing technology to support reflection (1999)Designing technology to suppo…Construction and Validation of the Reminiscence Functions Scale (1993)Construction and Validation o…Training for reflective expertise: A four-component instructional design model for complex cognitive skills (1992)Training for reflective exper…Debriefing: Toward a Systematic Assessment of Theory and Practice (1992)Debriefing: Toward a Systemat…Transformative Dimensions of Adult Learning (1991)Transformative Dimensions of …Mind in Society: The Development of Higher Psychological Processes (1978)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)What Video Games Have to Teach Us about Learning and Literacy (2004)Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Handbook of Game-Based Learning. (2020)Gamification Applications in E-learning: A Literature Review (2021)Flow: the psychology of optimal experience (1990)Emotion And Adaptation (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Entertainment as Pleasurable and Meaningful: Identifying Hedonic and Eudaimonic Motivations for Entertainment Consumption (2011)Beyond Pleasure: Exploring the Eudaimonic Entertainment Experience (2012)“Facebocrastination”? 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(2016)Studying student differentiation in gamified education: A long-term study (2016)Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences (2019)To reflect or not to reflect: Prior team performance as a boundary condition of the effects of reflexivity on learning and final team performance (2012)An Exploration of Language Teacher Reflection, Emotion Labor, and Emotional Capital (2020)The Reflective Practitioner (2022)Using journal writing to enhance reflective practice (2001)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)Feeding forward: using feedback to promote student reflection and learning – a teaching model (2010)
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References

  • 1991Transformative Dimensions of Adult Learning7,427 cited
  • 2008Rethinking Rumination5,152 cited
  • 2002Defining Reflection: Another Look at John Dewey and Reflective Thinking1,846 cited
  • 2005Reflection in Learning and Professional Development: Theory and Practice1,483 cited
  • 2012Teaching as a design science building pedagogical patterns for learning and technology1,147 cited
  • 2009The art of game design: a book of lenses887 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline708 cited
  • 2009Appreciation as Audience Response: Exploring Entertainment Gratifications Beyond Hedonism654 cited
  • 2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning479 cited
  • 2013Reflection447 cited
  • 1992Debriefing: Toward a Systematic Assessment of Theory and Practice419 cited
  • 1999Designing technology to support reflection344 cited
  • 2013RAMESES publication standards: meta‐narrative reviews324 cited
  • 1993Construction and Validation of the Reminiscence Functions Scale309 cited
  • 2014The Self-Explanation Principle in Multimedia Learning306 cited

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1992
Training for reflective expertise: A four-component instructional design model for complex cognitive skills
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