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RETRACTED: Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century
16 references·1 citing·48 second hop
RETRACTED: Gamification for Mental Health and Health Psychology: Insights at the First Quarter Mark of the 21st Century (2024)RETRACTED: Gamification for Mental Health…Serious Games and Gamification in Healthcare: A Meta-Review (2023)Serious Games and Gamificatio…The effectiveness of virtual reality based interventions for symptoms of anxiety and depression: A meta-analysis (2018)The effectiveness of virtual …Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Immersive virtual reality ser…Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)Gamification of Cognitive Ass…Moral Identity and Developmental Theory (2015)Moral Identity and Developmen…Gamification (2013)Gamification‘Gamification’: Influencing health behaviours with games (2013)‘Gamification’: Influencing h…Exercise, physical activity, and self-determination theory: A systematic review (2012)Exercise, physical activity, …A User-Centered Theoretical Framework for Meaningful Gamification (2012)A User-Centered Theoretical F…Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits (2011)Exergames for Physical Educat…Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Who plays, how much, and why?…Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game (2008)Serious Video Games for Healt…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…An integrative analysis of intrinsic and extrinsic motivation in sport (1999)An integrative analysis of in…Successful Aging (1990)Successful AgingNFTs and Mental Health Therapy: Symbolic Tokens for Identity (2025)NFTs and Mental Health Therap…Science and Human Behavior (1953)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivation and dropout in female handballers: a 21‐month prospective study (2002)Dimensions of Coaching Behavior, Need Satisfaction, and the Psychological and Physical Welfare of Young Athletes (2004)Perceived motivational climate, need satisfaction and indices of well-being in team sports: A longitudinal perspective (2005)Evaluating the use of exploratory factor analysis in psychological research. 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(1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Self-determined motivation and physical activity in children and adolescents: A systematic review and meta-analysis (2014)Testing a continuum structure of self-determined motivation: A meta-analysis. (2017)A meta-analysis of techniques to promote motivation for health behaviour change from a self-determination theory perspective (2018)Aging, Adult Development, and Work Motivation (2004)Enrichment Effects on Adult Cognitive Development (2008)The PERMA-Profiler: A brief multidimensional measure of flourishing (2016)
this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 2015Moral Identity and Developmental Theory3,819 cited
  • 2012Exercise, physical activity, and self-determination theory: A systematic review2,957 cited
  • 1990Successful Aging1,360 cited
  • 1999An integrative analysis of intrinsic and extrinsic motivation in sport732 cited
  • 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification563 cited
  • 2016Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy554 cited
  • 2011Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits453 cited
  • 2018Immersive virtual reality serious games for evacuation training and research: A systematic literature review423 cited
  • 2008Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game366 cited
  • 2013Gamification346 cited
  • 2013‘Gamification’: Influencing health behaviours with games319 cited

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2018
The effectiveness of virtual reality based interventions for symptoms of anxiety and depression: A meta-analysis
284 cited
  • 2023Serious Games and Gamification in Healthcare: A Meta-Review281 cited
  • Cited by

    • 2025NFTs and Mental Health Therapy: Symbolic Tokens for Identity1 cited