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Gamification bolsters self-regulated learning, learning performance and reduces strategy decline in flipped classrooms: A longitudinal quasi-experiment
16 references·2 citing·44 second hop
Gamification bolsters self-regulated learning, learning performance and reduces strategy decline in flipped classrooms: A longitudinal quasi-experiment (2025)Gamification bolsters self-regulated lear…Flipped classroom in higher education: a systematic literature review and research challenges (2023)Flipped classroom in higher e…The Role of Direct Strategy Instruction and Indirect Activation of Self-Regulated Learning—Evidence from Classroom Observation Studies (2020)The Role of Direct Strategy I…Self-regulated learning support in flipped learning videos enhances learning outcomes (2020)Self-regulated learning suppo…Can gamification help to improve education? Findings from a longitudinal study (2020)Can gamification help to impr…Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance (2019)Overcoming the novelty effect…Granularity matters: comparing different ways of measuring self-regulated learning (2019)Granularity matters: comparin…Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts (2018)Implementing a theory-driven …A Review of Self-regulated Learning: Six Models and Four Directions for Research (2017)A Review of Self-regulated Le…Performance and Perception in the Flipped Learning Model: An Initial Approach to Evaluate the Effectiveness of a New Teaching Methodology in a General Science Classroom (2016)Performance and Perception in…A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course (2016)A self-regulated flipped clas…Enhancing Student Engagement Using the Flipped Classroom (2014)Enhancing Student Engagement …The qualitative content analysis process (2008)The qualitative content analy…Measuring self-regulation in online and blended learning environments (2008)Measuring self-regulation in …Becoming a Self-Regulated Learner: An Overview (2002)Becoming a Self-Regulated Lea…Attaining Self-Regulation (2000)Attaining Self-RegulationAttaining self-regulation : a social cognitive perspective (2000)Attaining self-regulation : a…Gamified self-regulated learning improves EFL Reading comprehension, motivation, self-regulation skills and process patterns: Quasi-experiment with process mining (2025)Gamified self-regulated learn…Exploring effortless AI-generated gamified quizzes in an online special education module: evaluating question quality, student engagement, and its potential to identify at-risk students (2025)Exploring effortless AI-gener…Handbook of research on teaching (1986)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Motivational Beliefs, Values, and Goals (2002)The Power of Feedback (2007)Alternative Ways of Assessing Model Fit (1992)Testing Structural Equation Models. 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(1977)Effects of self-assessment on self-regulated learning and self-efficacy: Four meta-analyses (2017)Beware of metacognitive laziness: Effects of generative artificial intelligence on learning motivation, processes, and performance (2024)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)On the promise of personalized learning for educational equity (2023)Teachers as learners and agents of self-regulated learning: The importance of different teachers competence aspects for promoting metacognition (2023)Effects of GenAI-empowered interactive support on university EFL students' self-regulated strategy use and engagement in reading (2024)Procedures for Performing Systematic Reviews (2004)From passive to active: The impact of the flipped classroom through social learning platforms on higher education students' creative thinking (2015)Exploring undergraduates' perspectives and flipped learning readiness in their flipped classrooms (2016)Evaluating the Effectiveness of GIF-Based Methodology in Enhancing Geoscience Education Among Primary Education Undergraduates (2025)Digital Accessibility and Institutional Empathy (2026)Challenges in the online component of blended learning: A systematic review (2019)The Role of Goal Orientation in Self-Regulated Learning (2000)Dynamics of affective states during complex learning (2011)Motivation and social cognitive theory (2019)
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References

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  • 2002Becoming a Self-Regulated Learner: An Overview10,183 cited
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  • 2017A Review of Self-regulated Learning: Six Models and Four Directions for Research4,169 cited
  • 2000Attaining self-regulation : a social cognitive perspective1,719 cited
  • 2014Enhancing Student Engagement Using the Flipped Classroom1,222 cited
  • 2008Measuring self-regulation in online and blended learning environments975 cited
  • 2016A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course884 cited
  • 2020The Role of Direct Strategy Instruction and Indirect Activation of Self-Regulated Learning—Evidence from Classroom Observation Studies567 cited
  • 2023Flipped classroom in higher education: a systematic literature review and research challenges447 cited
  • 2020Can gamification help to improve education? Findings from a longitudinal study301 cited
  • 2016Performance and Perception in the Flipped Learning Model: An Initial Approach to Evaluate the Effectiveness of a New Teaching Methodology in a General Science Classroom268 cited
  • 2018Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts266 cited
  • 2020

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Self-regulated learning support in flipped learning videos enhances learning outcomes
236 cited
  • 2019Granularity matters: comparing different ways of measuring self-regulated learning214 cited
  • 2019Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance196 cited
  • Cited by

    • 2025Gamified self-regulated learning improves EFL Reading comprehension, motivation, self-regulation skills and process patterns: Quasi-experiment with process mining23 cited
    • 2025Exploring effortless AI-generated gamified quizzes in an online special education module: evaluating question quality, student engagement, and its potential to identify at-risk students23 cited