SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Designing hybrid and XR narrative applications: a framework to describe authoring tools in cultural domain
5 references·0 citing·23 second hop
Designing hybrid and XR narrative applications: a framework to describe authoring tools in cultural domain (2025)Designing hybrid and XR narrative applica…Towards a Specific Theory of Interactive Digital Narrative (2015)Towards a Specific Theory of …meSch – Material Encounters with Digital Cultural Heritage (2014)meSch – Material Encounters w…Learning cultural heritage by serious games (2013)Learning cultural heritage by…An approach for authoring 3D cultural heritage exhibitions on the web (2002)An approach for authoring 3D …Epistemic forms and Epistemic Games: Structures and Strategies to Guide Inquiry (1993)Epistemic forms and Epistemic…Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)Integrating material and digital (2013)Identity and the Museum Visitor Experience (2016)The Loupe: Tangible Augmented Reality For Learning To Look At Ancient Greek Art (2016)Framing collaborative processes of digital transformation in cultural organisations: from literary archives to augmented reality (2019)The MUSETECH Model (2019)Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. (2015)Cultural tourism: A review of recent research and trends (2018)Human Problem Solving (1972)The Rise and Decline of Nations. (1983)SCRIPTS, PLANS, GOALS, AND UNDERSTANDING (1988)Elements of a cognitive model of physics problem solving: Epistemic games (2007)Improvements to elementary children's epistemic understanding from sustained argumentation (2012)Learning as a cultural process: achieving equity through diversity (2014)3D-Powerpoint - Towards a Design Tool for Digital Exhibitions of Cultural Artifacts (2007)The presentation of cultural heritage models in EPOCH (2008)Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage Activities (2019)Navigating Interactive Story Spaces. The Architecture of Interactive Narratives in Online Journalism (2021)Interactive Digital Narratives as Complex Expressive Means (2022)
this work references cited by second hop

References

  • 2013Learning cultural heritage by serious games702 cited
  • 1993Epistemic forms and Epistemic Games: Structures and Strategies to Guide Inquiry367 cited
  • 2015Towards a Specific Theory of Interactive Digital Narrative131 cited
  • 2014meSch – Material Encounters with Digital Cultural Heritage27 cited
  • 2002An approach for authoring 3D cultural heritage exhibitions on the web12 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work