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Intergenerational collaborative dynamics in digital game design learning: A sequential analysis of communication patterns
16 references·0 citing·58 second hopsampled
Intergenerational collaborative dynamics in digital game design learning: A sequential analysis of communication patterns (2025)Intergenerational collaborative dynamics …A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners’ Collective Flow State and Collaborative Learning Behavioral Patterns (2020)A Dual-Scaffolding Framework …A longitudinal case study of changes in students’ attitudes, participation, and learning in collaborative writing (2019)A longitudinal case study of …Leader humility and team creativity: The role of team information sharing, psychological safety, and power distance. (2017)Leader humility and team crea…Bridging the generation gap: Intergenerational service-learning benefits young and old (2016)Bridging the generation gap: …A review of intergenerational play for facilitating interactions and learning (2016)A review of intergenerational…Teaching for Wisdom in an Intergenerational High-School-English Class (2015)Teaching for Wisdom in an Int…Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration (2015)Integrating cluster and seque…Knowledge Exchange, Social Interactions, and Empowerment in an Intergenerational Technology Program at School (2013)Knowledge Exchange, Social In…Intergenerational Learning in Higher Education: Making the Case for Multigenerational Classrooms (2013)Intergenerational Learning in…Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging (2013)Intergenerational Group Remin…Putting Fun into Video Games for Older Adults (2012)Putting Fun into Video Games …Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG) (2011)Exploring the behavioral patt…Designing social games for children and older adults: Two related case studies (2010)Designing social games for ch…The Magic Box and Collage: Responding to the challenge of distributed intergenerational play (2008)The Magic Box and Collage: Re…Managing Emotions During Team Problem Solving: Emotional Intelligence and Conflict Resolution (2004)Managing Emotions During Team…INTERGENERATIONAL CONTACT, ATTITUDES, AND STEREOTYPES OF ADOLESCENTS AND OLDER PEOPLE (2004)INTERGENERATIONAL CONTACT, AT…Nature of Prejudice (1954)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)The Satisfaction With Life Scale (1985)Preventing prejudice and improving intergroup attitudes: A meta-analysis of child and adolescent training programs (2014)Direct and extended intergenerational contact and young people's attitudes towards older adults (2016)The contact hypothesis re-evaluated (2018)Frames of Mind: The Theory of Multiple Intelligences (1984)Emotional Intelligence (1990)The measurement and antecedents of affective, continuance and normative commitment to the organization (1990)Does leadership need emotional intelligence? 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(1992)Successful Aging (1997)Successful Aging (1998)Implementing an interdisciplinary intergenerational program using the Cyber Seniors® reverse mentoring model within higher education (2018)Becoming an Age-Friendly University (AFU): Integrating a retirement community on campus (2019)Effects of Service Learning on Physical Education Teacher Education Students’ Subjective Happiness, Prosocial Behavior, and Professional Learning (2020)Estimating within-group interrater reliability with and without response bias. (1984)EMPLOYEE CREATIVITY: PERSONAL AND CONTEXTUAL FACTORS AT WORK. (1996)Psychological Safety and Learning Behavior in Work Teams (1999)Does Self-Serving Leadership Hinder Team Creativity? 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References

  • 2004Managing Emotions During Team Problem Solving: Emotional Intelligence and Conflict Resolution549 cited
  • 2017Leader humility and team creativity: The role of team information sharing, psychological safety, and power distance.433 cited
  • 2015Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration181 cited
  • 2004INTERGENERATIONAL CONTACT, ATTITUDES, AND STEREOTYPES OF ADOLESCENTS AND OLDER PEOPLE162 cited
  • 2013Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging156 cited
  • 2011Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)151 cited
  • 2008The Magic Box and Collage: Responding to the challenge of distributed intergenerational play142 cited
  • 2016Bridging the generation gap: Intergenerational service-learning benefits young and old132 cited
  • 2019A longitudinal case study of changes in students’ attitudes, participation, and learning in collaborative writing103 cited
  • 2013Intergenerational Learning in Higher Education: Making the Case for Multigenerational Classrooms95 cited
  • 2010Designing social games for children and older adults: Two related case studies92 cited
  • 2020A Dual-Scaffolding Framework Integrating Peer-Scaffolding and Cognitive-Scaffolding for an Augmented Reality-Based Educational Board Game: An Analysis of Learners’ Collective Flow State and Collaborative Learning Behavioral Patterns

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91 cited
  • 2012Putting Fun into Video Games for Older Adults90 cited
  • 2013Knowledge Exchange, Social Interactions, and Empowerment in an Intergenerational Technology Program at School76 cited
  • 2016A review of intergenerational play for facilitating interactions and learning50 cited
  • 2015Teaching for Wisdom in an Intergenerational High-School-English Class31 cited
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