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An Overview of Accessibility and Usability of Educational Games
16 references·7 citing·42 second hop
An Overview of Accessibility and Usability of Educational Games (2012)An Overview of Accessibility and Usabilit…Digital Game-based Learning (2022)Digital Game-based LearningDesigning universally accessible games (2009)Designing universally accessi…Educational game design for online education (2008)Educational game design for o…The relationship between accessibility and usability of websites (2007)The relationship between acce…Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2006)Successful implementation of …Forcing standardization or accommodating diversity? (2005)Forcing standardization or ac…The importance of awareness for team cognition in distributed collaboration. (2004)The importance of awareness f…Controversial issues in a disabling society (2003)Controversial issues in a dis…Bridging the gap (2003)Bridging the gapFundamental Principles of Disability (1996)Fundamental Principles of Dis…Toward a Theory of Situation Awareness in Dynamic Systems (1995)Toward a Theory of Situation …Disabled People in Britain and Discrimination: A Case for Anti-discrimination Legislation (1992)Disabled People in Britain an…Groupware: Computer Support for Business Teams (1988)Groupware: Computer Support f…What makes things fun to learn? heuristics for designing instructional computer games (1980)What makes things fun to lear…Serious Games (1970)Serious GamesPlay, dreams and imitation in childhood. (1952)Play, dreams and imitation in…An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education (2024)An Accessible Version of the …Guiding principles towards inclusive design: research notes for meaningful change (2023)Guiding principles towards in…Designing inclusive educational games: accessibility rubric (2023)Designing inclusive education…Accessibility Evaluation of Video Games for Users with Cognitive Disabilities (2020)Accessibility Evaluation of V…A Memory Game for Elderly People: Development and Evaluation (2020)A Memory Game for Elderly Peo…Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities (2018)Games for enhancing basic rea…Evaluating ICT Based Learning Technologies for Disabled People (2014)Evaluating ICT Based Learning…Universal usability (2000)Web content accessibility guidelines 1.0 (2001)International Standards Organization (2010)More than meets the eye (2010)Guidelines are only half of the story (2012)Improving travel decision support satisfaction with smart tourism technologies: A framework of tourist elaboration likelihood and self-efficacy (2016)Cooperation and Competition: Theory and Research (1989)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)What Video Games Have to Teach Us about Learning and Literacy (2004)Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis (2011)A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses (2014)The impact of learning design on student behaviour, satisfaction and performance: A cross-institutional comparison across 151 modules (2016)Conditions of Learning (1965)Human Characteristics and School Learning (1979)Using game theory and Competition-based Learning to stimulate student motivation and performance (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Play, Dreams And Imitation In Childhood (2013)The wear out effect of a game-based student response system (2014)The Structure of Scientific Revolutions (1963)Telling more than we can know: Verbal reports on mental processes. (1977)The Framing of Decisions and the Psychology of Choice (1981)Theoretical Underpinnings of Situation Awareness, A Critical Review (2000)Microblogging during two natural hazards events (2010)From Here to Autonomy (2016)Groups: Interaction and Performance. (1984)Situated Cognition and the Culture of Learning (1989)Distributed coordination space: Toward a theory of distributed team process and performance (2003)Facilitated Process for Improving Organizational Resilience (2008)EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children (2020)Taking CSCW seriously (1992)Taking CSCW Seriously: Supporting Articulation Work (1992) (2008)Social Construction of Communication Technology (2017)Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Models of disablement, universalism and the international classification of impairments, disabilities and handicaps (1999)Disability, work, and welfare (2005)Crip Technoscience Manifesto (2019)Toward an understanding of flow in video games (2008)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)Self-Discrepancy Theory: What Patterns of Self-Beliefs Cause People to Suffer? (1989)Is imitation learning the route to humanoid robots? (1999)The Efficacy of Play Therapy With Children: A Meta-Analytic Review of Treatment Outcomes. (2005)
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References

  • 1995Toward a Theory of Situation Awareness in Dynamic Systems8,841 cited
  • 1952Play, dreams and imitation in childhood.985 cited
  • 1970Serious Games921 cited
  • 1988Groupware: Computer Support for Business Teams857 cited
  • 1980What makes things fun to learn? heuristics for designing instructional computer games758 cited
  • 1996Fundamental Principles of Disability708 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2008Educational game design for online education580 cited
  • 2007The relationship between accessibility and usability of websites300 cited
  • 2004The importance of awareness for team cognition in distributed collaboration.296 cited
  • 2022Digital Game-based Learning279 cited
  • 2003Controversial issues in a disabling society251 cited
  • 1992Disabled People in Britain and Discrimination: A Case for Anti-discrimination Legislation243 cited
  • 2003Bridging the gap187 cited
  • 2009Designing universally accessible games160 cited
  • 2005Forcing standardization or accommodating diversity?

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134 cited

Cited by

  • 2018Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities76 cited
  • 2020A Memory Game for Elderly People: Development and Evaluation17 cited
  • 2020Accessibility Evaluation of Video Games for Users with Cognitive Disabilities10 cited
  • 2023Guiding principles towards inclusive design: research notes for meaningful change3 cited
  • 2014Evaluating ICT Based Learning Technologies for Disabled People3 cited
  • 2023Designing inclusive educational games: accessibility rubric2 cited
  • 2024An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education2 cited