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Hybrid learning style identification and developing adaptive problem-solving learning activities
16 references·1 citing·41 second hop
Hybrid learning style identification and developing adaptive problem-solving learning activities (2015)Hybrid learning style identification and …Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)Building virtual cities, insp…An online game approach for improving students’ learning performance in web-based problem-solving activities (2012)An online game approach for i…The effect of simulation games on the learning of computational problem solving (2011)The effect of simulation game…Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)Not just fun, but serious str…Video Games in Education: Why They Should Be Used and How They Are Being Used (2008)Video Games in Education: Why…Measuring information systems success: models, dimensions, measures, and interrelationships (2008)Measuring information systems…In-Depth Analysis of the Felder-Silverman Learning Style Dimensions (2007)In-Depth Analysis of the Feld…Blending problem-based learning with Web technology positively impacts student learning outcomes in acid-base physiology (2005)Blending problem-based learni…The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)The DeLone and McLean Model o…Dynamic systems as tools for analysing human judgement (2001)Dynamic systems as tools for …Toward a design theory of problem solving (2000)Toward a design theory of pro…Metacognition: Knowing about Knowing (1995)Metacognition: Knowing about …Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow. The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Learning and Teaching Styles in Engineering Education. 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(2003)A Measure of Subjective Happiness: Preliminary Reliability and Construct Validation (1999)The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach (2002)Learning and Teaching Styles In Foreign and Second Language Education (1995)Understanding Student Differences (2005)The Flipped Classroom: A Survey of the Research (2020)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 2003The DeLone and McLean Model of Information Systems Success: A Ten-Year Update11,772 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1988Learning and Teaching Styles in Engineering Education.3,483 cited
  • 2000Toward a design theory of problem solving2,114 cited
  • 2008Measuring information systems success: models, dimensions, measures, and interrelationships1,895 cited
  • 1990Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.1,852 cited
  • 1995Metacognition: Knowing about Knowing877 cited
  • 2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning479 cited
  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
  • 2008Video Games in Education: Why They Should Be Used and How They Are Being Used333 cited
  • 2012Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation322 cited
  • 2011The effect of simulation games on the learning of computational problem solving292 cited
  • 2007In-Depth Analysis of the Felder-Silverman Learning Style Dimensions286 cited

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  • 2001Dynamic systems as tools for analysing human judgement241 cited
  • 2005Blending problem-based learning with Web technology positively impacts student learning outcomes in acid-base physiology230 cited
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    • 2018Induction of Emotional States in Educational Video Games Through a Fuzzy Control System30 cited