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Video Games, Learning, and “Content”
16 references·0 citing·28 second hop
Video Games, Learning, and “Content” (2008)Video Games, Learning, and “Content”Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Situated Language and Learning: A Critique of Traditional Schooling (2004)Situated Language and Learnin…What video games have to teach us about learning and literacy (2003)What video games have to teac…The Cultural Origins of Human Cognition (2000)The Cultural Origins of Human…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Communities of Practice (1998)Communities of PracticeSocial Linguistics And Literacies: Ideology in Discourse (1996)Social Linguistics And Litera…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Social linguistics and literacies : Ideology in discourses. By James Paul Gee. London: Falmer Press, 1991. Pp. xxi. 203. (1993)Social linguistics and litera…Situated Learning (1991)Situated LearningSituated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Self-explanations: How students study and use examples in learning to solve problems (1989)Self-explanations: How studen…Laboratory Life: The Social Construction of Scientific Facts (1986)Laboratory Life: The Social C…Laboratory life: The social construction of scientific facts (1982)Laboratory life: The social c…Categorization and Representation of Physics Problems by Experts and Novices* (1981)Categorization and Representa…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Cognitive Load Theory (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Perception in chess (1973)Misconceptions Reconceived: A Constructivist Analysis of Knowledge in Transition (1994)Quantifying Qualitative Analyses of Verbal Data: A Practical Guide (1997)Cognitive Processes in Comprehension (2013)Theoretical Issues in Reading Comprehension (2017)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Cultural Recycling of Cortical Maps (2007)Rethinking the Theoretical Foundation of Sociobiology (2007)Origins of human communication (2009)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
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References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 1998Communities of Practice23,452 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2000The Cultural Origins of Human Cognition6,367 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1981Categorization and Representation of Physics Problems by Experts and Novices*5,238 cited
  • 1996Social Linguistics And Literacies: Ideology in Discourse4,320 cited
  • 1986Laboratory Life: The Social Construction of Scientific Facts2,980 cited
  • 1993Social linguistics and literacies : Ideology in discourses. By James Paul Gee. London: Falmer Press, 1991. Pp. xxi. 203.2,946 cited
  • 1982Laboratory life: The social construction of scientific facts2,883 cited
  • 2004Situated Language and Learning: A Critique of Traditional Schooling

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2,321 cited
  • 1989Self-explanations: How students study and use examples in learning to solve problems2,286 cited
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