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Business simulations: dynamic, computer based case studies for management development
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Business simulations: dynamic, computer based case studies for management development (1997)Business simulations: dynamic, computer b…The Business Policy Game (2014)The Business Policy GameWhy Use Business Simulations? (1994)Why Use Business Simulations?The Multinational Management Game: A Simuworld (1994)The Multinational Management …Simulation Gaming for Sales Management Training (1994)Simulation Gaming for Sales M…The Use of Computerized Management and Business Simulation in the United Kingdom (1991)The Use of Computerized Manag…Business Computerized Simulation: The Australian Experience (1991)Business Computerized Simulat…Business Gaming: Current Usage Levels (1989)Business Gaming: Current Usag…Management Education and Development: Current Issues and Emerging Trends (1988)Management Education and Deve…A Survey of the Use of Business Games in Academia and Business (1987)A Survey of the Use of Busine…Handbook of management games (1981)Handbook of management gamesThe Fifth Discipline (1990)On dialogue, culture, and organizational learning (1993)Taking flight: Dialogue, collective thinking, and organizational learning (1993)Enhancing Perceived Learning within the Simulated Marketing Environment (1996)The Role of Simulations in International Management Education (1998)A Survey of Marketing Games (1962)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Observations of a Corporate Facilitator (1992)Will the AECC's course delivery recommendations work in the introductory accounting course? Some preliminary evidence (1994)Microworlds and Simuworlds: Practice fields for the learning organization (1996)The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)A future for business simulations? (1997)Comparing student competences in a face-to-face and online business game (2013)The effect of competences on learning results an educational experience with a business simulator (2014)Simulation Games in Learning (1973)Educator insight on simulations and games: a comparative study between business schools in Thailand and the UK (2009)Insights on lean gamification for higher education (2017)The Nature of Managerial Work (1974)Leadership in Organizations (1981)Handbook of research on teaching (1986)Current and Recurrent Challenges in HRM (1989)Managerial Level and Subunit Function as Determinants of Networking Behavior in Organizations (1993)SEM being more effective than multiple regression in parsimonious model testing for management development research (2001)Strategy formulation : analytical concepts (1978)Strategies for Change: Logical Incrementalism (1982)Testing the DeLone and McLean Model of IS success in the user developed application domain. (2000)Executive compensation (2008)The Role of Management Games in Education and Research (1961)Business research methods (1978)Role-Event Gaming Simulation in Management Education (1989)An Exploratory Taxonomy of Business Games (2013)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)Synthetic Cultures: Intercultural Learning Through Simulation Games (1999)A simulation engine for custom project management education (2000)The Design and Evolution of a Simulation/Game for Teaching Information Systems Development (2000)Student experiences of the use of a marketing simulation game (2008)Developments In Business Simulation & Experiential Exercises, Volume 23, 1996 BUSINESS SIMULATION GAMES: CURRENT USAGE LEVELS A TEN YEAR UPDATE (1996)Use of Business Simulation Games in Hong Kong (2003)A utilização de jogos e simulações de empresas nos cursos de graduação em administração no estado da Bahia (2012)
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References

  • 1987A Survey of the Use of Business Games in Academia and Business145 cited
  • 1988Management Education and Development: Current Issues and Emerging Trends126 cited
  • 1981Handbook of management games82 cited
  • 1994Simulation Gaming for Sales Management Training52 cited
  • 1991The Use of Computerized Management and Business Simulation in the United Kingdom36 cited
  • 1991Business Computerized Simulation: The Australian Experience26 cited
  • 1989Business Gaming: Current Usage Levels23 cited
  • 1994Why Use Business Simulations?18 cited
  • 1994The Multinational Management Game: A Simuworld15 cited
  • 2014The Business Policy Game15 cited

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