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Using Mobile Technologies for Multimedia Tours in a Traditional Museum Setting
7 references·7 citing·40 second hop
Using Mobile Technologies for Multimedia Tours in a Traditional Museum Setting (2006)Using Mobile Technologies for Multimedia …RFID enhances visitors' museum experience at the Exploratorium (2005)RFID enhances visitors' museu…Learning with Digital Technologies in Museums, Science Centres and Galleries (2004)Learning with Digital Technol…The State of the Art in Museum Handhelds in 2003. (2003)The State of the Art in Museu…A study of user experiences mediated by nomadic web content in a museum (2003)A study of user experiences m…Multimedia Learning (2002)Multimedia LearningLearning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…A Nomadic Information System for Adaptive Exhibition Guidance (1999)A Nomadic Information System …Gleaning museum visitors’ behaviors by analyzing questions asked in a mobile app (2023)Gleaning museum visitors’ beh…Role of Emotions in Interactive Museums (2019)Role of Emotions in Interacti…Viewing Islamic Art Museum Exhibits on the SmartPhone: Re-examining Visitors’ Experiences (2015)Viewing Islamic Art Museum Ex…Satisfying personal needs at the museum: The role of digital technologies (2014)Satisfying personal needs at …Measuring visitors' experiences with mobile guide technology in cultural spaces (2012)Measuring visitors' experienc…EMOTIONAL MAPPING OF MUSEUM AUGMENTED PLACES (2012)EMOTIONAL MAPPING OF MUSEUM A…MoMAt: A Mobile Museum Adaptive Tour (2010)MoMAt: A Mobile Museum Adapti…Cognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001)Learning Conversations in Museums (2003)Cognitive Theory of Multimedia Learning (2005)Subject-Object Engagement Study in Exhibition Spaces: A Comparison Between Taman Mini Indonesia Indah’s Pavilion and Indonesia Kaya Gallery (2019)MENGATASI TANTANGAN DALAM REKONSTRUKSI WARISAN BUDAYA: KONVERGENSI MUSEUM DIGITAL DAN FISIK DALAM RUANG HIBRIDA (2023)Museums as Counter-Environment in the Digital Age (2026)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Scale Development : Theory and Applications (1991)The Computer for the 21st Century (1991)User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries (2021)Multisensory Fruition Between Cultural Heritage and Digital Transformation (2022)Generating Reflective Questions for Engaging Gallery Visitors in ArtMuse (2023)Cognitive Styles—an overview and integration (1991)Mobile Phone-Enabled Museum Guidance with Adaptive Classification (2008)Situated Learning (1991)The Love of Art: European Art Museums and Their Public. (1991)Situated Learning: Legitimate Peripheral Participation. (1994)LISTEN: a user-adaptive audio-augmented museum guide (2008)Finding Your Way through the Rijksmuseum with an Adaptive Mobile Museum Guide (2010)Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums (2020)Generative Processes of Comprehension (1989)Cognition and instruction: Their historic meeting within educational psychology. (1992)Working Memory (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Cognitive Theory of Multimedia Learning (2014)Potentials and Challenges of Mobile Media in Museums (2007)Web-based museum trails on PDAs for university-level design students: Design and evaluation (2010)Adaptive reuse of historical buildings (2018)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)A strategy for third-party logistics systems: A case analysis using the blue ocean strategy☆ (2007)Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)From teachers to testers: How parents talk to novice and expert children in a natural history museum (2007)Mystery at the museum (2005)A visitor's guide in an active museum (2011)The impact of ICT in schools - a landscape review (2007)The presence of Web 2.0 tools on museum websites: a comparative study between England, France, Spain, Italy, and the USA (2010)Digital media in institutional informal learning places: A systematic literature review (2021)
this work references cited by second hop

References

  • 2002Multimedia Learning7,764 cited
  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2005RFID enhances visitors' museum experience at the Exploratorium216 cited
  • 2003A study of user experiences mediated by nomadic web content in a museum200 cited
  • 1999A Nomadic Information System for Adaptive Exhibition Guidance122 cited
  • 2004Learning with Digital Technologies in Museums, Science Centres and Galleries98 cited
  • 2003The State of the Art in Museum Handhelds in 2003.57 cited

Cited by

  • 2012Measuring visitors' experiences with mobile guide technology in cultural spaces18 cited
  • 2014Satisfying personal needs at the museum: The role of digital technologies8 cited
  • 2010MoMAt: A Mobile Museum Adaptive Tour8 cited
  • 2012EMOTIONAL MAPPING OF MUSEUM AUGMENTED PLACES4 cited
  • 2019Role of Emotions in Interactive Museums4 cited
  • 2015Viewing Islamic Art Museum Exhibits on the SmartPhone: Re-examining Visitors’ Experiences3 cited
  • 2023Gleaning museum visitors’ behaviors by analyzing questions asked in a mobile app2 cited

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