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Story Structures
16 references·5 citing·30 second hop
Story Structures (2006)Story StructuresChild's Conception of the World (2013)Child's Conception of the Wor…Bletchley Park Text: Using mobile and semantic web technologies to support the post-visit use of online museum resources (2005)Bletchley Park Text: Using mo…The State of the Art in Museum Handhelds in 2003. (2003)The State of the Art in Museu…Learning Conversations in Museums (2003)Learning Conversations in Mus…Finding Self in Objects: Identity Exploration in Museums (2003)Finding Self in Objects: Iden…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Narratology: introduction to the theory of narrative (1998)Narratology: introduction to …Questioning the Entrance Narrative (1996)Questioning the Entrance Narr…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)The magical number seven, plu…The Educational Role of the Museum (1994)The Educational Role of the M…Leisure decisions influencing African American use of museums (1993)Leisure decisions influencing…The Computer for the 21st Century (1991)The Computer for the 21st Cen…Acts of meaning (1991)Acts of meaningStories, Scripts, and Scenes: Aspects of Schema Theory (1984)Stories, Scripts, and Scenes:…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites? (2024)Exploration Games: Can Game-G…MEseum: Personalized Experience with Narrative Visualization for Museum Visitors (2016)MEseum: Personalized Experien…Digital storytelling with mobile media for inquiry-based museum learning The student as author of the museum experience (2015)Digital storytelling with mob…Museum Learning via Social Media: (How) Can Interactions on Twitter Enhance the Museum Learning Experience? (2011)Museum Learning via Social Me…Trials and trails: Do HE design students need museum learning resources? (2009)Trials and trails: Do HE desi…Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Norm theory: Comparing reality to its alternatives. (1986)Stories of Experience and Narrative Inquiry (1990)The Psychology of Life Stories (2001)Collaboration and controlCrisis management and multimedia technology in London Underground Line Control Rooms (1992)TWITTERING THE NEWS (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Narrative configuration in qualitative analysis (1995)Culture and Cognition (1997)Work/Family Border Theory: A New Theory of Work/Family Balance (2000)A scaling method for priorities in hierarchical structures (1977)How to make a decision: The analytic hierarchy process (1990)The theory of planned behavior (1991)Accommodation of a scientific conception: Toward a theory of conceptual change (1982)On seeing human: A three-factor theory of anthropomorphism. (2007)Misinformation and Its Correction (2012)Venus in Two Acts (2008)The Routledge Handbook of Multimodal Analysis (2010)Five Misunderstandings About Case-Study Research (2016)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Epistemic frames for epistemic games (2005)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Salvaging science literacy (2010)
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1994The magical number seven, plus or minus two: Some limits on our capacity for processing information.17,161 cited
  • 1991The Computer for the 21st Century10,020 cited
  • 1991Acts of meaning8,149 cited
  • 2013Child's Conception of the World2,675 cited
  • 1998Narratology: introduction to the theory of narrative2,181 cited
  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 1984Stories, Scripts, and Scenes: Aspects of Schema Theory1,076 cited
  • 2003Learning Conversations in Museums801 cited
  • 1994The Educational Role of the Museum238 cited
  • 1996Questioning the Entrance Narrative179 cited
  • 2003The State of the Art in Museum Handhelds in 2003.57 cited
  • 2003Finding Self in Objects: Identity Exploration in Museums53 cited
  • 2005Bletchley Park Text: Using mobile and semantic web technologies to support the post-visit use of online museum resources42 cited
  • 1993

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Leisure decisions influencing African American use of museums
24 cited

Cited by

  • 2011Museum Learning via Social Media: (How) Can Interactions on Twitter Enhance the Museum Learning Experience?7 cited
  • 2015Digital storytelling with mobile media for inquiry-based museum learning The student as author of the museum experience6 cited
  • 2016MEseum: Personalized Experience with Narrative Visualization for Museum Visitors3 cited
  • 2009Trials and trails: Do HE design students need museum learning resources?3 cited
  • 2024Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites?1 cited