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World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary
16 references·2 citing·33 second hop
World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary (2012)World of VocCraft: Computer Games and Swe…Teaching and Researching: Motivation (2013)Teaching and Researching: Mot…Teaching and Researching: Autonomy in Language Learning (2013)Teaching and Researching: Aut…Sociocultural Theory and Second Language Learning (2013)Sociocultural Theory and Seco…The Study of Second Language Acquisition (2006)The Study of Second Language …What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…TASK-BASED LANGUAGE LEARNING AND TEACHING (2004)TASK-BASED LANGUAGE LEARNING …What video games have to teach us about learning and literacy (2003)What video games have to teac…Task-based Language Learning and Teaching (2003)Task-based Language Learning …Learning Vocabulary in Another Language (2001)Learning Vocabulary in Anothe…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…The Study of Second Language Acquisition (1996)The Study of Second Language …Motivation in Education: Theory, Research, and Applications (1995)Motivation in Education: Theo…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…The Input Hypothesis: Issues and Implications (1986)The Input Hypothesis: Issues …The Input Hypothesis: Issues and Implications (1985)The Input Hypothesis: Issues …Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Gaming alone or together? L2 beginner-level gaming practices (2020)Gaming alone or together? L2 …Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System (2017)Encouraging Free Play: Extram…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Anti-Intellectualism in American Life (1963)Knowledge of Language: Its Nature, Origin, and Use. (1988)The Role of Consciousness in Second Language Learning1 (1990)Interaction and Second Language Learning: Two Adolescent French Immersion Students Working Together (1998)FREQUENCY EFFECTS IN LANGUAGE PROCESSING (2002)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Mind in Society: The Development of Higher Psychological Processes (1978)The Ecology and Semiotics of Language Learning (2004)“Vygotsky’s Neglected Legacy”: Cultural-Historical Activity Theory (2007)Identity, language learning, and social change (2011)Teaching For Quality Learning At University (1999)Expectancy–Value Theory of Achievement Motivation (2000)Teacher efficacy: capturing an elusive construct (2001)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)How Languages Are Learned (1995)Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis (2000)A New Academic Word List (2000)Developing and exploring the behaviour of two new versions of the Vocabulary Levels Test (2001)Review article: Instructed second language vocabulary learning (2008)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
this work references cited by second hop

References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2001Learning Vocabulary in Another Language6,602 cited
  • 1995Motivation in Education: Theory, Research, and Applications5,748 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1996The Study of Second Language Acquisition4,199 cited
  • 1985The Input Hypothesis: Issues and Implications3,894 cited
  • 2013Sociocultural Theory and Second Language Learning3,850 cited
  • 2003Task-based Language Learning and Teaching3,591 cited
  • 1986The Input Hypothesis: Issues and Implications3,032 cited
  • 2004TASK-BASED LANGUAGE LEARNING AND TEACHING2,843 cited
  • 2006The Study of Second Language Acquisition2,561 cited
  • 2013Teaching and Researching: Motivation2,428 cited
  • 2013Teaching and Researching: Autonomy in Language Learning

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2,076 cited

Cited by

  • 2020Gaming alone or together? L2 beginner-level gaming practices42 cited
  • 2017Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System40 cited