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Effects of a computer game on mathematics achievement and class motivation: an experimental study
16 references·0 citing·37 second hop
Effects of a computer game on mathematics achievement and class motivation: an experimental study (2008)Effects of a computer game on mathematics…Digital Game-Based Learning (2020)Digital Game-Based LearningComputer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Learning Styles and Learning …Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Learning in the Field: An Introduction to Qualitative Research (1998)Learning in the Field: An Int…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…A power primer. (1992)A power primer.Development and use of the ARCS model of instructional design (1987)Development and use of the AR…Motivational processes affecting learning. (1986)Motivational processes affect…Experience and Education (1986)Experience and EducationExperiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…National Council of Teachers of Mathematics (1979)National Council of Teachers …Experimental and Quasi-Experimental Designs for Research (1963)Experimental and Quasi-Experi…How We Think (1910)How We ThinkPrinciples of Behavior (1944)Pygmalion in the classroom (1968)Attention and Self-Regulation : A Control-Theory Approach to Human Behavior (1981)Assessment and Classroom Learning (1998)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning: Legitimate Peripheral Participation. (1994)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The Learning Way (2008)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The Role of Leadership in a Digitalized World: A Review (2019)Paradigms Lost and Pragmatism Regained (2007)An Introduction to Qualitative Research (2009)Critical Race Theory, Racial Microaggressions, and Campus Racial Climate for Latina/o Undergraduates (2009)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)Stories of Experience and Narrative Inquiry (1990)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Cognitive Load During Problem Solving: Effects on Learning (1988)Teachers' Beliefs and Educational Research: Cleaning up a Messy Construct (1992)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)Determining Validity in Qualitative Inquiry (2000)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)A meta-analytic test of intergroup contact theory. (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)What Do New Views of Knowledge and Thinking Have to Say About Research on Teacher Learning? (2000)What Makes Professional Development Effective? Results From a National Sample of Teachers (2001)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)
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