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Psychological Theory and the Gamification of Learning
16 references·16 citing·34 second hopsampled
Psychological Theory and the Gamification of Learning (2014)Psychological Theory and the Gamification…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…The Role of Goal Orientation in Self-Regulated Learning (2000)The Role of Goal Orientation …Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Handbook of Self-Regulation (2000)Handbook of Self-RegulationThe effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)The effects of feedback inter…Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq) (1993)Reliability and Predictive Va…Motivational and self-regulated learning components of classroom academic performance. (1990)Motivational and self-regulat…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Toward a theory of task motivation and incentives (1968)Toward a theory of task motiv…Organizational Stress: Studies in Role Conflict and Ambiguity. (1965)Organizational Stress: Studie…Work and motivation (1964)Work and motivationGamification in education and training: A literature review (2025)Gamification in education and…Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda (2024)Gamification for sustainable …Using gamification to support learning in K‐12 education: A systematic literature review (2023)Using gamification to support…Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance? (2023)Intangible rewards versus tan…Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment (2022)Could Gamification Designs En…The key elements of gamification in corporate training – The Delphi method (2021)The key elements of gamificat…Revealing the hotspots of educational gamification: An umbrella review (2021)Revealing the hotspots of edu…Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review (2021)Psychological interventions o…Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training (2020)Gamification to Enhance Motiv…A systematic review of mobile game-based learning in STEM education (2020)A systematic review of mobile…Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios (2019)Una revisión sistemática sobr…Gamification through leaderboards: An empirical study in engineering education (2019)Gamification through leaderbo…A Theory of Gamification Principles Through Goal-Setting Theory (2018)A Theory of Gamification Prin…How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning (2017)How to Use Game Elements to E…Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people - place relations (2017)Catch them all and increase y…Gamifying Recruitment, Selection, Training, and Performance Management (2015)Gamifying Recruitment, Select…The theory of planned behavior (1991)Self-Efficacy: The Exercise of Control (1999)A 2 × 2 achievement goal framework. (2001)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Handbook of Industrial and Organizational Psychology. (1977)A circumplex model of affect. (1980)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Assessment and Classroom Learning (1998)The Power of Feedback (2007)Focus on Formative Feedback (2008)Toward a Theory of Intrinsically Motivating Instruction* (1981)Expectancies, values and academic behaviors (1983)Development of a Structured Interview for Assessing Student Use of Self-Regulated Learning Strategies (1986)Classrooms: Goals, structures, and student motivation. (1992)School Engagement: Potential of the Concept, State of the Evidence (2004)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-efficacy: the exercise of control (1997)New Directions in Goal-Setting Theory (2006)The Psychological Distance of Climate Change (2011)Motivation and social cognitive theory (2019)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Self‐determination theory and work motivation (2005)Becoming a Self-Regulated Learner: An Overview (2002)Motivational Beliefs, Values, and Goals (2002)The Four-Phase Model of Interest Development (2006)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 1964Work and motivation10,436 cited
  • 1990Motivational and self-regulated learning components of classroom academic performance.8,318 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 1996The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory.5,875 cited
  • 2000The Role of Goal Orientation in Self-Regulated Learning5,169 cited
  • 2000Handbook of Self-Regulation4,438 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1993Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq)3,640 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 1965Organizational Stress: Studies in Role Conflict and Ambiguity.3,016 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited

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  • 1968Toward a theory of task motivation and incentives2,409 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • Cited by

    • 2020Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training145 cited
    • 2019Gamification through leaderboards: An empirical study in engineering education142 cited
    • 2019Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios142 cited
    • 2017Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people - place relations140 cited
    • 2023Using gamification to support learning in K‐12 education: A systematic literature review134 cited
    • 2020A systematic review of mobile game-based learning in STEM education129 cited
    • 2021Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review129 cited
    • 2021The key elements of gamification in corporate training – The Delphi method106 cited
    • 2017How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning94 cited
    • 2024Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda88 cited
    • 2015Gamifying Recruitment, Selection, Training, and Performance Management85 cited
    • 2018A Theory of Gamification Principles Through Goal-Setting Theory84 cited
    • 2023Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?82 cited
    • 2025Gamification in education and training: A literature review75 cited
    • 2021Revealing the hotspots of educational gamification: An umbrella review74 cited
    • 2022Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment71 cited